billy2, lawful male human Flame Mage ----- +...| |.d.| |@..| ----- [Billy2 the Spark] St7 Dx11 Co10 In17 Wi8 Ch6 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 69% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12302 Monster spawn increase reached its maximum at turn 62769 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 838156 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: kobold (freq bonus 3) The monster species that spawned more often: trebuchet dragon (freq bonus 6) The monster species that spawned more often: paralysator vortex (freq bonus 5) The monster species that spawned more often: displacer beast (freq bonus 12) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 4) The monster species that spawned more often: cornflake giant (freq bonus 24) The monster species that spawned more often: tomb mummy (freq bonus 10) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 12) The monster species that spawned more often: asp (freq bonus 5) The monster species that spawned more often: klieau manticore (freq bonus 10) The monster species that spawned more often: gecko mummy (freq bonus 5) The monster species that spawned more often: roman warlord (freq bonus 6) The monster species that spawned more often: stargazer (freq bonus 12) The monster species that spawned more often: Edriel (freq bonus 12) The monster species that spawned more often: gnome illusionist (freq bonus 16) The monster species that spawned more often: haunt (freq bonus 26) The monster species that spawned more often: funny girl (freq bonus 8) The monster species that spawned more often: gnoll ghoul (freq bonus 8) The monster species that spawned more often: arceus (freq bonus 6) The monster species that spawned more often: red storm (freq bonus 5) The monster species that spawned more often: gnomish slime mage (freq bonus 12) The monster species that never randomly spawned: fifth-wall breaker The monster species that never randomly spawned: lovely squeezer girl The monster species that never randomly spawned: lava growth The monster species that never randomly spawned: cyan light The monster species that never randomly spawned: baboon The monster species that never randomly spawned: Flying Spaghetti Monster The monster species that never randomly spawned: homicider The monster species that never randomly spawned: giant chameleon The monster species that never randomly spawned: fissure fisher The monster species that never randomly spawned: shoggoth The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 13) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 18) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 14) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 90) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 37) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 70) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 18) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 5) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 8) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 20) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 5) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 9) Next attribute increase check would have come at turn 1050 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (1366) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...