billy2, lawful male human Flame Mage -------- |......| |@.....| |d.....| |..{$..+ -+--.--- [Billy2 the Spark] St6 Dx12 Co13 In15 Wi7 Ch9 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 49 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 118 Scroll drop chance was reduced to 67% Amulet drop chance was reduced to 37% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11559 Monster spawn increase reached its maximum at turn 69429 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 207810 The monster class that cannot be genocided was jelly The monster class that was spawned more often: wall monster (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: snakeman brute (freq bonus 12) The monster species that spawned more often: six-headed hydra (freq bonus 8) The monster species that spawned more often: giant forest dragonfly (freq bonus 7) The monster species that spawned more often: agate force fungus (freq bonus 6) The monster species that spawned more often: energy force fungus (freq bonus 12) The monster species that spawned more often: magic platypus (freq bonus 8) The monster species that spawned more often: boss dingo (freq bonus 12) The monster species that spawned more often: opal mushroom (freq bonus 8) The monster species that spawned more often: subway wight (freq bonus 8) The monster species that spawned more often: troll chieftain (freq bonus 3) The monster species that spawned more often: Sunali (freq bonus 14) The monster species that spawned more often: sloppy mushroom (freq bonus 8) The monster species that spawned more often: green shinto priest (freq bonus 8) The monster species that spawned more often: nasty stalk (freq bonus 8) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 6) The monster species that spawned more often: undead rogue (freq bonus 4) The monster species that spawned more often: death metal drummer (freq bonus 12) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 4) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 8) The monster species that spawned more often: lilac colony (freq bonus 24) The monster species that never randomly spawned: forsaken girl The monster species that never randomly spawned: black hound The monster species that never randomly spawned: Jubilex The monster species that never randomly spawned: haunted teapot The monster species that never randomly spawned: undead pokemon The monster species that never randomly spawned: abnormal mold The monster species that never randomly spawned: Megumi Kannazuki The monster species that never randomly spawned: scruffy looking hobbit The monster species that never randomly spawned: sweet woman The monster species that never randomly spawned: ferrous mushroom The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 9) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 25) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 2) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 19) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 9) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 7) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 1) Next attribute increase check would have come at turn 1873 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (553) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 37% 300% c - detect monsters 4 divine 40% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...