billy2, lawful male human Flame Mage -.-.-- --....| +.....| |d...@| |....d| --....| ------ [Billy2 the Spark] St7 Dx10 Co7 In14 Wi5 Ch4 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 83% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 15% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30812 Monster spawn increase reached its maximum at turn 49580 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 518292 The monster class that cannot be genocided was lich The monster class that was spawned more often: golem (freq bonus 4) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: bright violet spore (freq bonus 11) The monster species that spawned more often: diver troll (freq bonus 6) The monster species that spawned more often: ecofriendly researcher (freq bonus 20) The monster species that spawned more often: mirror growth (freq bonus 10) The monster species that spawned more often: undead justice keeper (freq bonus 9) The monster species that spawned more often: undead mind flayer (freq bonus 12) The monster species that spawned more often: Baffomet (freq bonus 5) The monster species that spawned more often: anthrazite force patch (freq bonus 10) The monster species that spawned more often: lethe force fungus (freq bonus 10) The monster species that spawned more often: giant hunter ant (freq bonus 6) The monster species that spawned more often: blister warp patch (freq bonus 5) The monster species that spawned more often: armor trove (freq bonus 6) The monster species that spawned more often: weeping willow (freq bonus 6) The monster species that spawned more often: young adult cyan dragon (freq bonus 5) The monster species that spawned more often: plasma vortex (freq bonus 10) The monster species that spawned more often: small flying permamimic (freq bonus 18) The monster species that spawned more often: mind patch (freq bonus 28) The monster species that spawned more often: overworked police officer (freq bonus 6) The monster species that spawned more often: porter gnome warrior (freq bonus 12) The monster species that spawned more often: manga lady (freq bonus 22) The monster species that never randomly spawned: dark dwarven priest The monster species that never randomly spawned: turkish girl The monster species that never randomly spawned: baal subject mummy The monster species that never randomly spawned: russian hentai The monster species that never randomly spawned: rabbit The monster species that never randomly spawned: warhorse The monster species that never randomly spawned: hobbit merchant The monster species that never randomly spawned: sparkling spore The monster species that never randomly spawned: shapeless air elemental The monster species that never randomly spawned: blood hook The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 20) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 28) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 32) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 5) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 11) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 35) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 19) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 49) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 1) Next attribute increase check would have come at turn 2067 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (580) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 52% 300% c - detect monsters 4 divine 54% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...