billy2, lawful male human Flame Mage ------------ |..........| |..........| |..........| |..........| |........d@| -------- --- [Billy2 the Spark] St4 Dx6 Co7 In17 Wi6 Ch4 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 37 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 90% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19858 Monster spawn increase reached its maximum at turn 59638 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 531817 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 4) The monster species that spawned more often: multicolor grue (freq bonus 3) The monster species that spawned more often: leopard dress prostitute (freq bonus 6) The monster species that spawned more often: tretre fly (freq bonus 3) The monster species that spawned more often: tiny troll (freq bonus 3) The monster species that spawned more often: yellow naga (freq bonus 4) The monster species that spawned more often: ill spore (freq bonus 8) The monster species that spawned more often: tear stalk (freq bonus 3) The monster species that spawned more often: braad spider (freq bonus 12) The monster species that spawned more often: petty nightwing (freq bonus 8) The monster species that spawned more often: spiker (freq bonus 20) The monster species that spawned more often: mana monster (freq bonus 4) The monster species that spawned more often: ill mushroom (freq bonus 8) The monster species that spawned more often: river goblin (freq bonus 8) The monster species that spawned more often: terracotta soldier (freq bonus 8) The monster species that spawned more often: venom warp fungus (freq bonus 16) The monster species that spawned more often: giant shoggoth (freq bonus 8) The monster species that spawned more often: Warder Katcher (freq bonus 10) The monster species that spawned more often: lesser omochi beast (freq bonus 7) The monster species that spawned more often: grave digger (freq bonus 4) The monster species that never randomly spawned: arbitrator The monster species that never randomly spawned: white force fungus The monster species that never randomly spawned: caterwaul The monster species that never randomly spawned: secluded force patch The monster species that never randomly spawned: hidden troll The monster species that never randomly spawned: spotted mushroom patch The monster species that never randomly spawned: addict The monster species that never randomly spawned: Mandarina The monster species that never randomly spawned: storm atronach The monster species that never randomly spawned: clap monster The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 185) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 7) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 8) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 18) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 32) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 73) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 15) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 8) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 12) Next attribute increase check would have come at turn 895 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (51) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...