billy2, lawful male human Flame Mage ---------- |.d....... |@.......| |.{....... |........| |......--- |.....{| |......| |......| -------- [Billy2 the Spark] St9 Dx15 Co14 In17 Wi6 Ch5 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 157 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 71% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 73% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37720 Monster spawn increase reached its maximum at turn 79120 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 73645 The monster class that cannot be genocided was ogre The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: sucking mimic (freq bonus 6) The monster species that spawned more often: displacer beast (freq bonus 7) The monster species that spawned more often: timeless guardian (freq bonus 8) The monster species that spawned more often: petty stealer permamimic (freq bonus 4) The monster species that spawned more often: goldeen (freq bonus 4) The monster species that spawned more often: crystal statue (freq bonus 2) The monster species that spawned more often: borrowing cube (freq bonus 3) The monster species that spawned more often: camo fish (freq bonus 6) The monster species that spawned more often: rotten food ration (freq bonus 3) The monster species that spawned more often: dunlending (freq bonus 6) The monster species that spawned more often: stalking poison lichen (freq bonus 4) The monster species that spawned more often: Gomar and Shioh (freq bonus 4) The monster species that spawned more often: dark gray force patch (freq bonus 4) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 8) The monster species that spawned more often: hill troll (freq bonus 8) The monster species that spawned more often: oathbreaker (freq bonus 24) The monster species that spawned more often: queen ant (freq bonus 4) The monster species that spawned more often: umbra colony (freq bonus 4) The monster species that spawned more often: four castle sightseeing (freq bonus 16) The monster species that spawned more often: grimopen (freq bonus 8) The monster species that never randomly spawned: obsidian turret The monster species that never randomly spawned: lavender mold The monster species that never randomly spawned: widow of death The monster species that never randomly spawned: guard drake The monster species that never randomly spawned: adult draken The monster species that never randomly spawned: bone archer The monster species that never randomly spawned: Grey-elf The monster species that never randomly spawned: big boo The monster species that never randomly spawned: rocking-horse-fly The monster species that never randomly spawned: abyss fiend The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 39) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 19) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 16) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 13) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 62) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 8) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 6) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 3) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 1) Next attribute increase check would have come at turn 97 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (514) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...