billy2, lawful male human Flame Mage ------ |....| |@.).| |.d.)| +....| |....| .`$.| |....| ------ [Billy2 the Spark] St6 Dx15 Co10 In25 Wi7 Ch9 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 38 Gem identification only worked 100 times out of 344 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 92% Potion drop chance was reduced to 74% Monster death drops spawned with only 70% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40560 Monster spawn increase reached its maximum at turn 74270 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 283509 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: ant (freq bonus 4) The monster species that spawned more often: tear stalk (freq bonus 5) The monster species that spawned more often: mini jabberwock (freq bonus 8) The monster species that spawned more often: large dingo (freq bonus 5) The monster species that spawned more often: agate patch (freq bonus 36) The monster species that spawned more often: rust water vortex (freq bonus 10) The monster species that spawned more often: irresistible force fungus (freq bonus 8) The monster species that spawned more often: Goblin Sub King (freq bonus 8) The monster species that spawned more often: moldy fungus (freq bonus 4) The monster species that spawned more often: humanoid leprechaun (freq bonus 7) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 6) The monster species that spawned more often: weresnake (freq bonus 8) The monster species that spawned more often: black pudding (freq bonus 14) The monster species that spawned more often: patriarch (freq bonus 6) The monster species that spawned more often: albino mold (freq bonus 8) The monster species that spawned more often: bat swarm (freq bonus 8) The monster species that spawned more often: lesser mimic (freq bonus 3) The monster species that spawned more often: sneaker (freq bonus 4) The monster species that spawned more often: great projection statue (freq bonus 6) The monster species that spawned more often: hollow one (freq bonus 7) The monster species that never randomly spawned: Master Archon The monster species that never randomly spawned: green beetle The monster species that never randomly spawned: squeezer The monster species that never randomly spawned: pas op The monster species that never randomly spawned: tank breaker The monster species that never randomly spawned: high stalk The monster species that never randomly spawned: pink naga hatchling The monster species that never randomly spawned: adult psychic dragon The monster species that never randomly spawned: emu The monster species that never randomly spawned: burning permamimic The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 17) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 26) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 21) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 18) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 15) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 5) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 17) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 10) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 3) Next attribute increase check would have come at turn 204 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (400) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...