billy2, lawful male human Flame Mage ---.-- ---- |....= ...| |%...d#$..| #...@?..| --------- [Billy2 the Spark] St11 Dx15 Co12 In25 Wi7 Ch6 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 218 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 98% Potion drop chance was reduced to 69% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46834 Monster spawn increase reached its maximum at turn 93134 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 265336 The monster class that cannot be genocided was nymph The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: giant red dragonfly (freq bonus 3) The monster species that spawned more often: student on strike (freq bonus 4) The monster species that spawned more often: elder elementalist (freq bonus 10) The monster species that spawned more often: phaser spore (freq bonus 10) The monster species that spawned more often: Alex (freq bonus 6) The monster species that spawned more often: baby diamond dragon (freq bonus 12) The monster species that spawned more often: ego pit fiend (freq bonus 7) The monster species that spawned more often: tower statue (freq bonus 8) The monster species that spawned more often: eastern rabbit (freq bonus 10) The monster species that spawned more often: team ant member (freq bonus 4) The monster species that spawned more often: silver snake (freq bonus 24) The monster species that spawned more often: blinding monster (freq bonus 24) The monster species that spawned more often: flying rogue (freq bonus 14) The monster species that spawned more often: non-undead slayer (freq bonus 3) The monster species that spawned more often: blue whale (freq bonus 9) The monster species that spawned more often: chimera lizard (freq bonus 7) The monster species that spawned more often: chaos butterfly (freq bonus 4) The monster species that spawned more often: hole mushroom (freq bonus 14) The monster species that spawned more often: petty gray wolf (freq bonus 6) The monster species that spawned more often: faberge sphere (freq bonus 5) The monster species that never randomly spawned: turned shaman The monster species that never randomly spawned: illusionist The monster species that never randomly spawned: spike piercer The monster species that never randomly spawned: burning mimic The monster species that never randomly spawned: acid permamimic The monster species that never randomly spawned: Lisa's high-heeled sandal The monster species that never randomly spawned: red frog The monster species that never randomly spawned: soldier The monster species that never randomly spawned: cheating minotaur The monster species that never randomly spawned: water phalanx The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 18) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 18) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 39) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 29) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 4) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 11) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 2) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 11) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 36) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 8) Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (1020) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...