billy2, lawful male human Flame Mage ----------------------------- |..k........................| |...........................| |...........................| |............................ |.......................d...| |........................@..| ----- --------- ------------- [Billy2 the Spark] St9 Dx13 Co15 In18 Wi8 Ch9 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 109 Book drop chance was reduced to 99% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 94% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48120 Monster spawn increase reached its maximum at turn 85781 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 291152 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: karmic colony (freq bonus 8) The monster species that spawned more often: stalactite piercer (freq bonus 4) The monster species that spawned more often: tufted asian girl (freq bonus 12) The monster species that spawned more often: orc berserker (freq bonus 6) The monster species that spawned more often: orange patch (freq bonus 8) The monster species that spawned more often: frogman boss (freq bonus 3) The monster species that spawned more often: moldy patch (freq bonus 6) The monster species that spawned more often: overworked police officer (freq bonus 3) The monster species that spawned more often: giant lightning bat (freq bonus 8) The monster species that spawned more often: Warder Katcher (freq bonus 7) The monster species that spawned more often: camo fish (freq bonus 8) The monster species that spawned more often: tomb clan (freq bonus 3) The monster species that spawned more often: living cannon (freq bonus 3) The monster species that spawned more often: five-tentacle hententmon (freq bonus 2) The monster species that spawned more often: snakeman chieftain (freq bonus 5) The monster species that spawned more often: lukus sephirah (freq bonus 6) The monster species that spawned more often: Father Dagon (freq bonus 3) The monster species that spawned more often: broiler (freq bonus 2) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 10) The monster species that spawned more often: yellow mewlip (freq bonus 6) The monster species that never randomly spawned: lurker The monster species that never randomly spawned: Arle Nadja The monster species that never randomly spawned: angsty gnome The monster species that never randomly spawned: Yvonne's soft sneaker The monster species that never randomly spawned: soft force patch The monster species that never randomly spawned: Thai's combat boot The monster species that never randomly spawned: umbreon The monster species that never randomly spawned: cannon golem The monster species that never randomly spawned: black bear cub The monster species that never randomly spawned: spike smasher The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 108) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 7) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 38) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 16) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 9) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 5) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 2) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 8) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...