billy2, lawful male human Flame Mage ------------- |......d@...| ------- .| | [Billy2 the Spark] St8 Dx14 Co10 In19 Wi9 Ch5 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 220 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 87% Potion drop chance was reduced to 97% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43287 Monster spawn increase reached its maximum at turn 92337 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1949292 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: two-headed snake (freq bonus 10) The monster species that spawned more often: giant pink jellyfish (freq bonus 7) The monster species that spawned more often: black snake (freq bonus 5) The monster species that spawned more often: antimagic colony (freq bonus 8) The monster species that spawned more often: high warp fungus (freq bonus 3) The monster species that spawned more often: furry yeti (freq bonus 6) The monster species that spawned more often: toxic stalk (freq bonus 16) The monster species that spawned more often: bright blue fungus (freq bonus 6) The monster species that spawned more often: silver snake (freq bonus 4) The monster species that spawned more often: eastern moon rabbit (freq bonus 6) The monster species that spawned more often: Birgit (freq bonus 3) The monster species that spawned more often: spike penetrator (freq bonus 5) The monster species that spawned more often: master spore lichen (freq bonus 4) The monster species that spawned more often: adventurer fungus (freq bonus 8) The monster species that spawned more often: ivory draconian (freq bonus 5) The monster species that spawned more often: hidden bat (freq bonus 16) The monster species that spawned more often: giant squid (freq bonus 4) The monster species that spawned more often: young woman (freq bonus 8) The monster species that spawned more often: Schalotte (freq bonus 24) The monster species that spawned more often: ant captain (freq bonus 4) The monster species that never randomly spawned: bramble hulk The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: eldritch colony The monster species that never randomly spawned: Inge The monster species that never randomly spawned: Vitali the Grandmaster Vampire The monster species that never randomly spawned: pink spore The monster species that never randomly spawned: J×¾Íç The monster species that never randomly spawned: petty stealer mimic The monster species that never randomly spawned: purple mold The monster species that never randomly spawned: mean colony The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 6) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 22) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 14) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 56) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 57) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 5) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 7) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 20) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 10) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 5) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 10) Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (548) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...