billy2, lawful male human Flame Mage ---.--- +.@...| |d....| -.....| |.....| -.----- [Billy2 the Spark] St18 Dx14 Co12 In24 Wi12 Ch10 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 84% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54984 Monster spawn increase reached its maximum at turn 70709 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 724306 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: chinese woman (freq bonus 10) The monster species that spawned more often: ceti eel (freq bonus 9) The monster species that spawned more often: invisible colony (freq bonus 3) The monster species that spawned more often: ogre captain (freq bonus 4) The monster species that spawned more often: giant green ant (freq bonus 12) The monster species that spawned more often: sand tide (freq bonus 8) The monster species that spawned more often: Ann Kathrin (freq bonus 3) The monster species that spawned more often: jumping jellyfish (freq bonus 4) The monster species that spawned more often: hole colony (freq bonus 2) The monster species that spawned more often: dense ice vortex (freq bonus 2) The monster species that spawned more often: leveldrain turret (freq bonus 9) The monster species that spawned more often: baby deep dragon (freq bonus 3) The monster species that spawned more often: spike urchin (freq bonus 10) The monster species that spawned more often: continent centaur (freq bonus 8) The monster species that spawned more often: old grandpa (freq bonus 4) The monster species that spawned more often: telepathic eye (freq bonus 6) The monster species that spawned more often: pure chaos horde (freq bonus 4) The monster species that spawned more often: water force fungus (freq bonus 2) The monster species that spawned more often: petty jungle hunter (freq bonus 3) The monster species that spawned more often: lightning grue (freq bonus 42) The monster species that never randomly spawned: elder water elemental The monster species that never randomly spawned: Ymir the Original Giant The monster species that never randomly spawned: troglodyte henchman The monster species that never randomly spawned: grey giant The monster species that never randomly spawned: locust The monster species that never randomly spawned: muck cattle The monster species that never randomly spawned: weapon cube The monster species that never randomly spawned: lilac stalk The monster species that never randomly spawned: minotroll The monster species that never randomly spawned: fire metroid The monster class that always generated with extra speed: xan or other mythical/fantastic insect The monster class that more likely to generate with musable stuff: archfiend The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 11) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 13) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 34) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 2) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 4) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 5) Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (215) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...