billy2, lawful male human Flame Mage ------ |....| ....- |....| |d.... |@..`| ------ [Billy2 the Spark] St10 Dx19 Co14 In20 Wi6 Ch8 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 51% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21913 Monster spawn increase reached its maximum at turn 50711 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 163279 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: caveman (freq bonus 7) The monster species that spawned more often: leprechaun wanderer (freq bonus 24) The monster species that spawned more often: gremlin leader (freq bonus 7) The monster species that spawned more often: baby green dragon (freq bonus 24) The monster species that spawned more often: insane red jack (freq bonus 6) The monster species that spawned more often: cornuchula (freq bonus 5) The monster species that spawned more often: deceiving mold (freq bonus 14) The monster species that spawned more often: Shaqtari (freq bonus 5) The monster species that spawned more often: doraemon (freq bonus 6) The monster species that spawned more often: giant polar bear (freq bonus 30) The monster species that spawned more often: decayed force patch (freq bonus 16) The monster species that spawned more often: Emperor Nero (freq bonus 14) The monster species that spawned more often: returned mage (freq bonus 7) The monster species that spawned more often: pesky brain eater (freq bonus 5) The monster species that spawned more often: small door permamimic (freq bonus 14) The monster species that spawned more often: giant glowing rat (freq bonus 14) The monster species that spawned more often: councillor (freq bonus 32) The monster species that spawned more often: embraced drowess (freq bonus 10) The monster species that spawned more often: quantum mold (freq bonus 7) The monster species that spawned more often: colluded warp patch (freq bonus 20) The monster species that never randomly spawned: Windows 95 The monster species that never randomly spawned: indigo stalk The monster species that never randomly spawned: Janine's sneaker The monster species that never randomly spawned: killer permamimic The monster species that never randomly spawned: shock trove The monster species that never randomly spawned: Ii Shenlong The monster species that never randomly spawned: ur-vile The monster species that never randomly spawned: dracolich The monster species that never randomly spawned: boss dingo The monster species that never randomly spawned: mirror turret The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 45) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 13) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 2) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 10) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 13) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 11) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 2) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 8) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 67) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 92) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 3) Next attribute increase check would have come at turn 662 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (510) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...