billy2, lawful male human Flame Mage --+- |..#| |d{.| |@... |...| |...| ----- [Billy2 the Spark] St5 Dx14 Co9 In20 Wi6 Ch10 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 11 gold pieces {0}. You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 63 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 35% chance Wand drop chance was reduced to 80% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83300 Monster spawn increase reached its maximum at turn 114290 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 280070 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: ape (freq bonus 10) The monster species that spawned more often: sticky colony (freq bonus 6) The monster species that spawned more often: undead medium (freq bonus 6) The monster species that spawned more often: toxicated potato (freq bonus 3) The monster species that spawned more often: real disenchantment hound (freq bonus 10) The monster species that spawned more often: semi-novice rogue (freq bonus 10) The monster species that spawned more often: yellow fungus (freq bonus 4) The monster species that spawned more often: claw devil (freq bonus 16) The monster species that spawned more often: lethe mold (freq bonus 3) The monster species that spawned more often: one-eyed bugger (freq bonus 20) The monster species that spawned more often: odorous woman (freq bonus 9) The monster species that spawned more often: Lukas's bodyguard (freq bonus 4) The monster species that spawned more often: sapusaur (freq bonus 3) The monster species that spawned more often: aircraft carrier (freq bonus 4) The monster species that spawned more often: karmic fly (freq bonus 18) The monster species that spawned more often: archangel victrebell (freq bonus 3) The monster species that spawned more often: Frieza (freq bonus 8) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 10) The monster species that spawned more often: gravity warp fungus (freq bonus 4) The monster species that spawned more often: panic (freq bonus 5) The monster species that never randomly spawned: áE²î=ÊÞPrpÚЉC@ The monster species that never randomly spawned: Alex The monster species that never randomly spawned: grandmaster spore lichen The monster species that never randomly spawned: lucid monster The monster species that never randomly spawned: black naga The monster species that never randomly spawned: dire tiger The monster species that never randomly spawned: thorn beast The monster species that never randomly spawned: goldentail scorpion The monster species that never randomly spawned: shard force fungus The monster species that never randomly spawned: blue fungus The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 65) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 260) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 19) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 4) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 6) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 8) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 13) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 2) Next attribute increase check would have come at turn 907 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (314) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...