billy2, lawful male human Flame Mage --------------- |.<...........| |.......d.[.... +.......@.....| |......$......| --------------- [Billy2 the Spark] St7 Dx6 Co16 In14 Wi10 Ch12 FlaHumMalLaw Dlvl:1 $1 HP-26(17) Pw18(18) AC11 Exp1 T7 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. You see here an octagonal wand {1}. o - an octagonal wand {1}. What do you want to zap? [eo or ?*] In what direction? [47896321><] You imitate a popsicle! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Comestibles b - 2 uncursed food rations {2} Scrolls d - an uncursed scroll of confuse monster {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of flame sphere (7:2) {1} h - a blessed spellbook of fireball (0:4) {1} i - a blessed spellbook of light (5:4) {1} Potions c - an uncursed potion of water {1} Rings f - a blessed +5 ring of adornment {1} Wands e - an uncursed wand of fire (0:4) {1} o - an uncursed wand of cold (0:0) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 72% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28065 Monster spawn increase reached its maximum at turn 38186 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 227610 The monster class that cannot be genocided was kobold The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: clock warp patch (freq bonus 14) The monster species that spawned more often: toxic mold (freq bonus 7) The monster species that spawned more often: atzilut sephirah (freq bonus 6) The monster species that spawned more often: sasquatch (freq bonus 12) The monster species that spawned more often: ordinator (freq bonus 6) The monster species that spawned more often: dimensional shambler (freq bonus 5) The monster species that spawned more often: mastodon (freq bonus 4) The monster species that spawned more often: malfunctioning babelfish (freq bonus 5) The monster species that spawned more often: brimstone hellcat (freq bonus 5) The monster species that spawned more often: pa bil sag (freq bonus 5) The monster species that spawned more often: cave speeder (freq bonus 3) The monster species that spawned more often: blazing fern spore (freq bonus 4) The monster species that spawned more often: yellow jacket (freq bonus 10) The monster species that spawned more often: forgotten snake (freq bonus 7) The monster species that spawned more often: evil mage (freq bonus 8) The monster species that spawned more often: sparkling force patch (freq bonus 6) The monster species that spawned more often: heat vortex (freq bonus 4) The monster species that spawned more often: Karin (freq bonus 4) The monster species that spawned more often: large item trove (freq bonus 3) The monster species that spawned more often: Frankenstein's Monster (freq bonus 3) The monster species that never randomly spawned: troll chieftain The monster species that never randomly spawned: freemason high priestess The monster species that never randomly spawned: confusion monster The monster species that never randomly spawned: multi-hued dragon The monster species that never randomly spawned: reddish growth The monster species that never randomly spawned: krabby The monster species that never randomly spawned: burning mage The monster species that never randomly spawned: hidden mushroom The monster species that never randomly spawned: spotted mushroom patch The monster species that never randomly spawned: elf-lord rogue The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 19) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 10) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 23) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 7) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 100) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 4) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 12) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 1) Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1494 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (238) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 52% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...