billy2, lawful male human Flame Mage --------- |.......| |.......| ...@d.k.. |.......| --------- [Billy2 the Spark] St6 Dx15 Co14 In14 Wi8 Ch7 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 71% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25331 Monster spawn increase reached its maximum at turn 41178 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1535347 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: grue (freq bonus 2) The monster color that was spawned more often: green (freq bonus 6) The monster species that spawned more often: Eliane (freq bonus 4) The monster species that spawned more often: taiga bear (freq bonus 3) The monster species that spawned more often: orc shaman (freq bonus 6) The monster species that spawned more often: undead rogue (freq bonus 8) The monster species that spawned more often: werebat (freq bonus 18) The monster species that spawned more often: tree warp patch (freq bonus 4) The monster species that spawned more often: sunbeam (freq bonus 18) The monster species that spawned more often: mirror mold (freq bonus 5) The monster species that spawned more often: Tomas (freq bonus 4) The monster species that spawned more often: Lady Tokimi (freq bonus 10) The monster species that spawned more often: hellwasp (freq bonus 3) The monster species that spawned more often: spell turret (freq bonus 6) The monster species that spawned more often: mermaid (freq bonus 8) The monster species that spawned more often: leocentaur chief (freq bonus 8) The monster species that spawned more often: bunyip (freq bonus 4) The monster species that spawned more often: susuwatari (freq bonus 9) The monster species that spawned more often: beige mold (freq bonus 6) The monster species that spawned more often: tu-tara edgecutter (freq bonus 14) The monster species that spawned more often: spore colony (freq bonus 4) The monster species that spawned more often: large harpy (freq bonus 4) The monster species that never randomly spawned: ether stalker The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: thick disenchanter The monster species that never randomly spawned: large ferret The monster species that never randomly spawned: white balrog The monster species that never randomly spawned: crystal colony The monster species that never randomly spawned: two-headed ogre The monster species that never randomly spawned: tomb clan The monster species that never randomly spawned: giant leopard The monster species that never randomly spawned: slave master The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 40) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 57) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 7) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 62) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 10) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 7) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 2) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 12) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 4) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 8) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 1) Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 52% 300% c - detect monsters 4 divine 54% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...