billy2, lawful male human Flame Mage .(. .@d --- [Billy2 the Spark] St9 Dx15 Co21 In17 Wi7 Ch11 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 585 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 6 Book drop chance was reduced to 99% Scroll drop chance was reduced to 84% Ring drop chance was reduced to 86% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 82% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54215 Monster spawn increase reached its maximum at turn 76272 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 3508075 The monster class that cannot be genocided was turret The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: troll high priest (freq bonus 8) The monster species that spawned more often: gorgon (freq bonus 14) The monster species that spawned more often: blood diver (freq bonus 4) The monster species that spawned more often: necromage (freq bonus 12) The monster species that spawned more often: sailor (freq bonus 16) The monster species that spawned more often: undead geek (freq bonus 40) The monster species that spawned more often: black troll (freq bonus 8) The monster species that spawned more often: jungle phalanx (freq bonus 7) The monster species that spawned more often: undead artist (freq bonus 7) The monster species that spawned more often: Sue Lyn (freq bonus 10) The monster species that spawned more often: thorn brute (freq bonus 6) The monster species that spawned more often: venom vortex (freq bonus 20) The monster species that spawned more often: eyeglass queue (freq bonus 10) The monster species that spawned more often: kingler (freq bonus 5) The monster species that spawned more often: rot jelly (freq bonus 16) The monster species that spawned more often: espeon (freq bonus 20) The monster species that spawned more often: centaur shaman (freq bonus 7) The monster species that spawned more often: grating chicken (freq bonus 14) The monster species that spawned more often: amorphous warp patch (freq bonus 8) The monster species that spawned more often: undead ordinator (freq bonus 24) The monster species that never randomly spawned: automated blast furnace The monster species that never randomly spawned: clear slime The monster species that never randomly spawned: Melkor The monster species that never randomly spawned: vicious swan The monster species that never randomly spawned: baby cave lizard The monster species that never randomly spawned: desert robber The monster species that never randomly spawned: orc-captain The monster species that never randomly spawned: Pero Pero The monster species that never randomly spawned: ferrous laser The monster species that never randomly spawned: ancient multi-hued jelly The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 19) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 113) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 50) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 7) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 21) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 18) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 11) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 7) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 1) Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (613) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - detect monsters 4 divine 8% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...