billy2, lawful male human Flame Mage -.-.-- ----.)..---- |........... |%.........| |.......d..| |......@...| ----....---- ------ [Billy2 the Spark] St11 Dx8 Co9 In10 Wi12 Ch6 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26820 Monster spawn increase reached its maximum at turn 64042 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1049104 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: bandersnatch boss (freq bonus 8) The monster species that spawned more often: air giant (freq bonus 5) The monster species that spawned more often: freemason councillor (freq bonus 6) The monster species that spawned more often: special force patch (freq bonus 9) The monster species that spawned more often: electric rat (freq bonus 10) The monster species that spawned more often: gloam spawner (freq bonus 12) The monster species that spawned more often: proper being (freq bonus 15) The monster species that spawned more often: lightning bug (freq bonus 3) The monster species that spawned more often: albino force patch (freq bonus 16) The monster species that spawned more often: dark girl (freq bonus 12) The monster species that spawned more often: gargantuan rat (freq bonus 7) The monster species that spawned more often: snore force patch (freq bonus 18) The monster species that spawned more often: bluish beetle (freq bonus 4) The monster species that spawned more often: false growth (freq bonus 4) The monster species that spawned more often: Lars (freq bonus 3) The monster species that spawned more often: snore growth (freq bonus 8) The monster species that spawned more often: electro trove (freq bonus 4) The monster species that spawned more often: blood golem (freq bonus 5) The monster species that spawned more often: Gudrun's combat boot (freq bonus 5) The monster species that spawned more often: Leutkak (freq bonus 6) The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: gremlin deathsucker The monster species that never randomly spawned: death crawler The monster species that never randomly spawned: nature's wrath The monster species that never randomly spawned: Dispator The monster species that never randomly spawned: air elemental speed beholder The monster species that never randomly spawned: xeroc The monster species that never randomly spawned: troglodyte queen The monster species that never randomly spawned: Josefine's super-sweet velcro sneaker The monster species that never randomly spawned: kitten The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 5) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 20) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 12) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 33) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 75) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 8) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 11) Next attribute increase check would have come at turn 2211 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (94) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...