billy2, lawful male human Flame Mage -------------- -............| |....d<......| -.....@....... -------------- [Billy2 the Spark] St8 Dx13 Co8 In15 Wi4 Ch8 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 134 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 86% Wand drop chance was reduced to 83% Concealing monsters were spawned underneath items 46% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64784 Monster spawn increase reached its maximum at turn 139684 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 61306 The monster class that cannot be genocided was golem The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: petty torment worm (freq bonus 26) The monster species that spawned more often: spider magus (freq bonus 7) The monster species that spawned more often: white hulk (freq bonus 3) The monster species that spawned more often: tosa-ken (freq bonus 4) The monster species that spawned more often: catoblepas (freq bonus 10) The monster species that spawned more often: advanced gnome wizard (freq bonus 8) The monster species that spawned more often: petty glib vortex (freq bonus 14) The monster species that spawned more often: Mister Strip-Mine (freq bonus 12) The monster species that spawned more often: adult orange dragon (freq bonus 3) The monster species that spawned more often: fake coins (freq bonus 5) The monster species that spawned more often: iron boar (freq bonus 10) The monster species that spawned more often: giant pack rat (freq bonus 3) The monster species that spawned more often: killer hydra (freq bonus 12) The monster species that spawned more often: reddish force patch (freq bonus 3) The monster species that spawned more often: cave giant (freq bonus 16) The monster species that spawned more often: athena guardian (freq bonus 12) The monster species that spawned more often: gnomish uberwizard (freq bonus 6) The monster species that spawned more often: sexy hexy (freq bonus 18) The monster species that spawned more often: warty force patch (freq bonus 3) The monster species that spawned more often: troll mummy (freq bonus 9) The monster species that never randomly spawned: telephone dragon The monster species that never randomly spawned: gloombat The monster species that never randomly spawned: gargoyle trap The monster species that never randomly spawned: ferret kit The monster species that never randomly spawned: hellblade The monster species that never randomly spawned: violet stalk The monster species that never randomly spawned: tzee The monster species that never randomly spawned: spriggan The monster species that never randomly spawned: blood wing The monster species that never randomly spawned: evil spawn of Shub-Niggurath The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 17) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 130) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 253) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 17) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 3) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 9) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 10) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 6) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 8) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 23) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 2) Next attribute increase check would have come at turn 1746 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (1778) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 37% 300% c - detect monsters 4 divine 42% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...