billy2, lawful male human Flame Mage ------------------------------- ...}@}..}.......$.............| |....d.}..............}}......+ --------+---------------------- [Billy2 the Spark] St8 Dx13 Co16 In19 Wi7 Ch5 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 186 Book drop chance was reduced to 98% Scroll drop chance was reduced to 70% Ring drop chance was reduced to 64% Wand drop chance was reduced to 89% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11931 Monster spawn increase reached its maximum at turn 59304 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1786434 The monster class that cannot be genocided was mimic The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: faunungol (freq bonus 3) The monster species that spawned more often: cursed rubber (freq bonus 6) The monster species that spawned more often: water blaster (freq bonus 3) The monster species that spawned more often: wild card (freq bonus 2) The monster species that spawned more often: semi-novice ranger (freq bonus 6) The monster species that spawned more often: large food trove (freq bonus 4) The monster species that spawned more often: flank player (freq bonus 3) The monster species that spawned more often: cyan dragon (freq bonus 4) The monster species that spawned more often: unrepentant undead (freq bonus 10) The monster species that spawned more often: troll king (freq bonus 4) The monster species that spawned more often: githyanki pirate (freq bonus 6) The monster species that spawned more often: iron man (freq bonus 12) The monster species that spawned more often: tosa-ken (freq bonus 12) The monster species that spawned more often: hand druj (freq bonus 8) The monster species that spawned more often: spriggan (freq bonus 4) The monster species that spawned more often: fujin (freq bonus 13) The monster species that spawned more often: Yasaman (freq bonus 12) The monster species that spawned more often: giant tse-tse fly (freq bonus 3) The monster species that spawned more often: flying undead centaur (freq bonus 4) The monster species that spawned more often: wiper rubber (freq bonus 7) The monster species that never randomly spawned: disenchanter mold The monster species that never randomly spawned: Juen's block-heeled combat boot The monster species that never randomly spawned: smart trove The monster species that never randomly spawned: octarine grue The monster species that never randomly spawned: energy force fungus The monster species that never randomly spawned: obsidian snake-woman The monster species that never randomly spawned: black locust The monster species that never randomly spawned: large spider The monster species that never randomly spawned: lavender stalk The monster species that never randomly spawned: The bastard brother of Lilly The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 20) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 13) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 12) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 101) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 7) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 2) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 13) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 20) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 76) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 46) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 3) Next attribute increase check would have come at turn 1233 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (249) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...