billy2, lawful male human Flame Mage | ----- ..| |d@......- |....----- |....| ------ [Billy2 the Spark] St4 Dx7 Co12 In13 Wi4 Ch8 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 45 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 96% chance Wand drop chance was reduced to 96% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59420 Monster spawn increase reached its maximum at turn 91366 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 941324 The monster class that cannot be genocided was nymph Today, this monster class was always generated invisible: rub monster The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: lynch mob member (freq bonus 8) The monster species that spawned more often: cow man (freq bonus 8) The monster species that spawned more often: carver shaman (freq bonus 5) The monster species that spawned more often: ur-vile (freq bonus 8) The monster species that spawned more often: scimitarfish (freq bonus 6) The monster species that spawned more often: blood hawk (freq bonus 10) The monster species that spawned more often: wand trove (freq bonus 20) The monster species that spawned more often: spitting lizard (freq bonus 10) The monster species that spawned more often: cave ape (freq bonus 4) The monster species that spawned more often: shrieking spirit (freq bonus 20) The monster species that spawned more often: hammer of the underworld (freq bonus 7) The monster species that spawned more often: The Eastern Vampire (freq bonus 16) The monster species that spawned more often: volt monster (freq bonus 18) The monster species that spawned more often: undead electric mage (freq bonus 4) The monster species that spawned more often: hell master (freq bonus 10) The monster species that spawned more often: Crone Lilith (freq bonus 6) The monster species that spawned more often: triton (freq bonus 5) The monster species that spawned more often: educator (freq bonus 8) The monster species that spawned more often: giant bronze dragonfly (freq bonus 5) The monster species that spawned more often: Mailie (freq bonus 20) The monster species that never randomly spawned: speedy mountain nymph The monster species that never randomly spawned: giant toad The monster species that never randomly spawned: Olog-hai warchief The monster species that never randomly spawned: adult yellow dragon The monster species that never randomly spawned: charred phalanx The monster species that never randomly spawned: flounder The monster species that never randomly spawned: chameleon The monster species that never randomly spawned: Corina The monster species that never randomly spawned: weregridbug The monster species that never randomly spawned: blue buffalo The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 40) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 15) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 37) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 10) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 10) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 4) Next attribute increase check would have come at turn 502 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (513) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 70% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...