billy2, lawful male human Flame Mage -.--+- - |......| d@$.?..| |r.....| -------- [Billy2 the Spark] St6 Dx9 Co9 In11 Wi10 Ch6 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. What do you want to read? [eg-o or ?*] As you read the scroll, it disappears. You sense the computer's root password. It is: xyzzy. (No warranty implied.) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 86% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 53% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30262 Monster spawn increase reached its maximum at turn 142192 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 220317 The monster class that cannot be genocided was kobold The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: boss dingo (freq bonus 5) The monster species that spawned more often: Chirin (freq bonus 8) The monster species that spawned more often: baby sapphire dragon (freq bonus 4) The monster species that spawned more often: sepia force fungus (freq bonus 10) The monster species that spawned more often: wonderful trove (freq bonus 6) The monster species that spawned more often: royal guardian (freq bonus 2) The monster species that spawned more often: large flaming sphere (freq bonus 4) The monster species that spawned more often: gas turret (freq bonus 3) The monster species that spawned more often: cantor (freq bonus 5) The monster species that spawned more often: flesh archer (freq bonus 5) The monster species that spawned more often: gremlin warlord (freq bonus 4) The monster species that spawned more often: dungeon fern (freq bonus 4) The monster species that spawned more often: Warder Kommissioner (freq bonus 3) The monster species that spawned more often: richest man of the world (freq bonus 16) The monster species that spawned more often: ninja (freq bonus 5) The monster species that spawned more often: undead bloodseeker (freq bonus 2) The monster species that spawned more often: serrated archer (freq bonus 2) The monster species that spawned more often: undead soul killer (freq bonus 3) The monster species that spawned more often: haughty centaur (freq bonus 16) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 5) The monster species that never randomly spawned: worker ant The monster species that never randomly spawned: dream turret The monster species that never randomly spawned: trap mold The monster species that never randomly spawned: white warp fungus The monster species that never randomly spawned: servitor of the outer gods The monster species that never randomly spawned: seahorse The monster species that never randomly spawned: Anita The monster species that never randomly spawned: Solar Boss The monster species that never randomly spawned: insurmountable fungus The monster species that never randomly spawned: demitwen The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 14) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 69) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 24) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 25) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 5) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 64) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 3) Next attribute increase check would have come at turn 465 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (659) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...