billy2, lawful male human Flame Mage ####################################################,#,########,############### ##-------#######,--------##########################------####--------########## ##|.....|#######,|......|#############-----########|.....,###|.....>|########## ##|.---..,######,|......|#############|...|######,,-....|,###|......|########## ##|.|#|.|,######,|......|#############|...|######,#|....|,###|......|########## ##|.---..,,,,,,,,|......|#############|...|,,,,,,,,.....|,###--+-----########## ##|.....|,#######|......|#############|...|,#######|....|,#####,############### ##--.----,#######----+-+-#############-.---,#######------,###,,,############### ####,,,,#,,,######,,,,#,,,,,,,,,,,,,,,,,,,,,##########,##,###,################# #######,###,##----.-####,####,#######,,,#################,###,################# #######,,##,,,|....|##,,,####,,,#####,###################,#--.--############### ###-----.--##,|....|##,########,###,,,###################,,+...|############### ##--......-,#,|....|,,,########,,,#,####################,,,|...|############### ##|.......|##,+.....,############,,,####################,,#....|############### ##|........,,,------#############,,,##################,,,,#|.@.|############### ##|.......|##,,,,,,#####,,,,,,,,,,#,##################,##,,...d|##----######### ##|.......|#######,##---+----------|------------------,####|...|##|..|######### ##--......|#######,,,|.........................#......,####-----##|..|######### ###--------#########,.........{......................|############----######### #####################----------------------------#----######################### #################################################,############################# [Billy2 the Spark] St7 Dx6 Co10 In15 Wi7 Ch9 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC8 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. What do you want to read? [eg-o or ?*] As you read the scroll, it disappears. A map coalesces in your mind! # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 34 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 93% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5740 Monster spawn increase reached its maximum at turn 46076 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 748020 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: hard hitting dude (freq bonus 2) The monster species that spawned more often: t-a-n-k (freq bonus 12) The monster species that spawned more often: akkad (freq bonus 3) The monster species that spawned more often: real fire hound (freq bonus 3) The monster species that spawned more often: monadic deva (freq bonus 3) The monster species that spawned more often: great crystal wyrm (freq bonus 2) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 6) The monster species that spawned more often: gibbering mouther (freq bonus 6) The monster species that spawned more often: Bull Gates 2 (freq bonus 3) The monster species that spawned more often: blank mushroom (freq bonus 6) The monster species that spawned more often: healing warp fungus (freq bonus 18) The monster species that spawned more often: greater daemon (freq bonus 4) The monster species that spawned more often: fallen pirate (freq bonus 8) The monster species that spawned more often: balrog (freq bonus 4) The monster species that spawned more often: Tobi (freq bonus 3) The monster species that spawned more often: Moon, the Cat (freq bonus 12) The monster species that spawned more often: golden patch (freq bonus 3) The monster species that spawned more often: macross valkarie (freq bonus 44) The monster species that spawned more often: teleport trove (freq bonus 8) The monster species that spawned more often: parrot chick (freq bonus 16) The monster species that never randomly spawned: gravity colony The monster species that never randomly spawned: mirror stalk The monster species that never randomly spawned: orange jelly The monster species that never randomly spawned: death clan The monster species that never randomly spawned: armor-piercing lich The monster species that never randomly spawned: howling spirit The monster species that never randomly spawned: little tyrannosaurus The monster species that never randomly spawned: demonic black widow The monster species that never randomly spawned: azure stalk The monster species that never randomly spawned: petty black widow The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 31) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 16) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 11) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 55) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 2) Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 37% 300% c - detect monsters 4 divine 42% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (21 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...