billy2, lawful male human Flame Mage -------- |......| +....@.| |.....d| |....... |......| .......| -------- [Billy2 the Spark] St14 Dx15 Co13 In17 Wi7 Ch7 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 65% chance Wand drop chance was reduced to 58% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18777 Monster spawn increase reached its maximum at turn 70057 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 635810 The monster class that cannot be genocided was golem The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster species that spawned more often: chuunin (freq bonus 4) The monster species that spawned more often: silver warp fungus (freq bonus 8) The monster species that spawned more often: merciless eel (freq bonus 4) The monster species that spawned more often: nasty master mind flayer (freq bonus 20) The monster species that spawned more often: blue snake (freq bonus 5) The monster species that spawned more often: evasive troll (freq bonus 7) The monster species that spawned more often: seel (freq bonus 11) The monster species that spawned more often: plasma warp fungus (freq bonus 7) The monster species that spawned more often: Cherub (freq bonus 5) The monster species that spawned more often: brass beetle (freq bonus 8) The monster species that spawned more often: dungeon fern (freq bonus 8) The monster species that spawned more often: king of the bongo (freq bonus 10) The monster species that spawned more often: Nataliya's wedge sandal (freq bonus 5) The monster species that spawned more often: ruby warp patch (freq bonus 18) The monster species that spawned more often: Renfield (freq bonus 5) The monster species that spawned more often: springy (freq bonus 7) The monster species that spawned more often: ebony grue (freq bonus 10) The monster species that spawned more often: ogre zombie (freq bonus 5) The monster species that spawned more often: xorn king (freq bonus 5) The monster species that spawned more often: time tempest (freq bonus 5) The monster species that never randomly spawned: undead force fungus The monster species that never randomly spawned: very old stone dragon The monster species that never randomly spawned: weregridbug The monster species that never randomly spawned: darkness ghost The monster species that never randomly spawned: vampire spawn The monster species that never randomly spawned: rubber chicken The monster species that never randomly spawned: exploitability turret The monster species that never randomly spawned: ant The monster species that never randomly spawned: duton The monster species that never randomly spawned: bile demon The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 14) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 81) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 33) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 5) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 93) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 5) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (338) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...