billy2, lawful male human Flame Mage --- -----.---- |...........d| ...........k@| -------------- [Billy2 the Spark] St7 Dx16 Co13 In14 Wi7 Ch8 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 16 Gem identification only worked 100 times out of 192 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 62% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32439 Monster spawn increase reached its maximum at turn 52424 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 498176 The monster class that cannot be genocided was piercer The monster class that was spawned more often: rodent (freq bonus 3) The monster species that spawned more often: young white dragon (freq bonus 6) The monster species that spawned more often: undead knight (freq bonus 12) The monster species that spawned more often: clay growth (freq bonus 10) The monster species that spawned more often: ammit (freq bonus 4) The monster species that spawned more often: sleeper vortex (freq bonus 7) The monster species that spawned more often: dungeon master (freq bonus 20) The monster species that spawned more often: shaman (freq bonus 11) The monster species that spawned more often: duergar ruler (freq bonus 4) The monster species that spawned more often: hell spawn (freq bonus 10) The monster species that spawned more often: magical girl (freq bonus 10) The monster species that spawned more often: jet unicorn (freq bonus 6) The monster species that spawned more often: antimagic colony (freq bonus 4) The monster species that spawned more often: boss spaceship (freq bonus 12) The monster species that spawned more often: black baboon (freq bonus 36) The monster species that spawned more often: gazer nupperibo (freq bonus 27) The monster species that spawned more often: stone force patch (freq bonus 6) The monster species that spawned more often: glare fungus (freq bonus 10) The monster species that spawned more often: Doctor Maex (freq bonus 8) The monster species that spawned more often: centaurtrice (freq bonus 5) The monster species that spawned more often: orc spellsword (freq bonus 8) The monster species that never randomly spawned: umbra warp patch The monster species that never randomly spawned: gnome rogue The monster species that never randomly spawned: ramming wall The monster species that never randomly spawned: young rainbow dragon The monster species that never randomly spawned: serrated rogue The monster species that never randomly spawned: Asmodeus The monster species that never randomly spawned: hell buzzard The monster species that never randomly spawned: uncommon orc The monster species that never randomly spawned: adult gentleman The monster species that never randomly spawned: soft mold The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 14) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 19) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 18) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 18) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 2) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 9) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Next attribute increase check would have come at turn 492 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (234) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 52% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...