billy2, lawful male human Flame Mage --------------- |...@.........| +..d.$°.......| --------------- [Billy2 the Spark] St7 Dx9 Co12 In10 Wi7 Ch9 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 77% Wand drop chance was reduced to 84% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19520 Monster spawn increase reached its maximum at turn 83950 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1218126 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: ghost (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: ring mimic (freq bonus 10) The monster species that spawned more often: brown force patch (freq bonus 8) The monster species that spawned more often: blood bringer (freq bonus 4) The monster species that spawned more often: ruby force patch (freq bonus 12) The monster species that spawned more often: wooden force patch (freq bonus 7) The monster species that spawned more often: The disgusting friend of Lilly's brother (freq bonus 5) The monster species that spawned more often: poison eye (freq bonus 18) The monster species that spawned more often: black raptor (freq bonus 4) The monster species that spawned more often: nedian heraldry user (freq bonus 10) The monster species that spawned more often: royal guardian (freq bonus 4) The monster species that spawned more often: stinking dog (freq bonus 6) The monster species that spawned more often: patched lichen (freq bonus 5) The monster species that spawned more often: necromage (freq bonus 9) The monster species that spawned more often: creepy crawler (freq bonus 3) The monster species that spawned more often: antimagic turret (freq bonus 5) The monster species that spawned more often: club racquet (freq bonus 16) The monster species that spawned more often: granite giant (freq bonus 4) The monster species that spawned more often: funny boar (freq bonus 4) The monster species that spawned more often: crusher snakeman (freq bonus 4) The monster species that spawned more often: evil orange (freq bonus 12) The monster species that never randomly spawned: colombian potato The monster species that never randomly spawned: trap colony The monster species that never randomly spawned: topaz warp patch The monster species that never randomly spawned: master mind flayer The monster species that never randomly spawned: sputa-flowing woman The monster species that never randomly spawned: bright green slime The monster species that never randomly spawned: wind mushroom The monster species that never randomly spawned: three of spades The monster species that never randomly spawned: sue growth The monster species that never randomly spawned: sludge growth The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 17) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 9) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 23) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 11) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 28) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 2) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 2) Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...