billy2, lawful male human Flame Mage ----- |_..- |...| |%@d. ----- [Billy2 the Spark] St11 Dx23 Co14 In21 Wi6 Ch6 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 77% Wand drop chance was reduced to 87% Potion drop chance was reduced to 98% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30311 Monster spawn increase reached its maximum at turn 76201 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 151481 The monster class that cannot be genocided was (null) The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: phaser giant oread (freq bonus 3) The monster species that spawned more often: feature (freq bonus 2) The monster species that spawned more often: vampiric amazonas fish (freq bonus 2) The monster species that spawned more often: black widow (freq bonus 3) The monster species that spawned more often: haunted tiger (freq bonus 4) The monster species that spawned more often: cave vulture (freq bonus 14) The monster species that spawned more often: blink spider (freq bonus 6) The monster species that spawned more often: also matte (freq bonus 12) The monster species that spawned more often: redguard girl (freq bonus 3) The monster species that spawned more often: Sarah's mocassin (freq bonus 2) The monster species that spawned more often: Uniform Lieutenant (freq bonus 6) The monster species that spawned more often: Kerstin's lovely combat boot (freq bonus 3) The monster species that spawned more often: gray wolf (freq bonus 10) The monster species that spawned more often: vampire adventurer (freq bonus 4) The monster species that spawned more often: casting spider (freq bonus 6) The monster species that spawned more often: werebear (freq bonus 4) The monster species that spawned more often: blue horror (freq bonus 16) The monster species that spawned more often: scarab (freq bonus 6) The monster species that spawned more often: giant koala (freq bonus 6) The monster species that spawned more often: gnome ruler (freq bonus 16) The monster species that never randomly spawned: Edriel The monster species that never randomly spawned: small item trove The monster species that never randomly spawned: squealer The monster species that never randomly spawned: young adult plain dragon The monster species that never randomly spawned: Maurah's sweetheart pump The monster species that never randomly spawned: medium generator The monster species that never randomly spawned: brown patch The monster species that never randomly spawned: topless nurse The monster species that never randomly spawned: swamp giant The monster species that never randomly spawned: The high-heel loving asian girl her heels The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 34) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 27) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 14) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 8) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 10) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 3) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 71) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 46) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 2) Next attribute increase check would have come at turn 631 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (1035) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...