billy2, lawful male human Flame Mage -----|- ....d.| |)F..@| |.....| |....{| ------- [Billy2 the Spark] St7 Dx8 Co14 In16 Wi5 Ch6 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 64% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 62% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12290 Monster spawn increase reached its maximum at turn 27589 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 122125 The monster class that cannot be genocided was lizard The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: Rhan-Tegoth (freq bonus 8) The monster species that spawned more often: nondescript growth (freq bonus 10) The monster species that spawned more often: healing gremlin (freq bonus 6) The monster species that spawned more often: little pig (freq bonus 4) The monster species that spawned more often: karmic mushroom (freq bonus 4) The monster species that spawned more often: silver hulk (freq bonus 5) The monster species that spawned more often: snow rabbit (freq bonus 12) The monster species that spawned more often: brown bear (freq bonus 8) The monster species that spawned more often: rock chunneler (freq bonus 12) The monster species that spawned more often: singing sand (freq bonus 6) The monster species that spawned more often: The Black Lady (freq bonus 10) The monster species that spawned more often: kabuki mono (freq bonus 5) The monster species that spawned more often: fire lich (freq bonus 6) The monster species that spawned more often: teal warp fungus (freq bonus 3) The monster species that spawned more often: clefairy (freq bonus 16) The monster species that spawned more often: jounin (freq bonus 24) The monster species that spawned more often: division jedi (freq bonus 5) The monster species that spawned more often: mean astral elemental (freq bonus 8) The monster species that spawned more often: mini vampire (freq bonus 6) The monster species that spawned more often: super bottle (freq bonus 10) The monster species that never randomly spawned: slimy warp fungus The monster species that never randomly spawned: grosbeak dark The monster species that never randomly spawned: baby crocodile The monster species that never randomly spawned: Petra The monster species that never randomly spawned: very old yellow dragon The monster species that never randomly spawned: red ogre The monster species that never randomly spawned: ghost bat The monster species that never randomly spawned: rat swarm The monster species that never randomly spawned: anaconda The monster species that never randomly spawned: mutated battle bunny The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 33) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 8) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 8) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 8) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 48) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 57) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 11) Next attribute increase check would have come at turn 1324 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 19% 300% c - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...