billy2, lawful male human Flame Mage ------------- |...........| |.d.........| |.@.........| |..........$| |...........| ------+------ [Billy2 the Spark] St4 Dx12 Co12 In17 Wi9 Ch6 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 254 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 40% chance Wand drop chance was reduced to 52% Amulet drop chance was reduced to 20% Potion drop chance was reduced to 89% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56290 Monster spawn increase reached its maximum at turn 94505 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 147840 The monster class that cannot be genocided was piercer The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: ice girl (freq bonus 5) The monster species that spawned more often: invisible CC (freq bonus 6) The monster species that spawned more often: consumed fire boar (freq bonus 10) The monster species that spawned more often: sloppy spore (freq bonus 7) The monster species that spawned more often: brontsaurus (freq bonus 40) The monster species that spawned more often: baby long worm (freq bonus 8) The monster species that spawned more often: healing growth (freq bonus 3) The monster species that spawned more often: grey naga hatchling (freq bonus 7) The monster species that spawned more often: clock stalk (freq bonus 16) The monster species that spawned more often: young golden dragon (freq bonus 8) The monster species that spawned more often: Bull-Man (freq bonus 4) The monster species that spawned more often: prime cursed turret (freq bonus 10) The monster species that spawned more often: lizard man (freq bonus 6) The monster species that spawned more often: cha-tora (freq bonus 6) The monster species that spawned more often: warty warp fungus (freq bonus 8) The monster species that spawned more often: giant yellow scorpion (freq bonus 5) The monster species that spawned more often: merrow (freq bonus 5) The monster species that spawned more often: centaur chieftain (freq bonus 9) The monster species that spawned more often: green mewlip (freq bonus 16) The monster species that spawned more often: soul burner (freq bonus 8) The monster species that never randomly spawned: Ksenia The monster species that never randomly spawned: green koopa The monster species that never randomly spawned: indigo spore The monster species that never randomly spawned: evasive heavy weapon dude The monster species that never randomly spawned: all-common trapdoor spider The monster species that never randomly spawned: Scratching Maria The monster species that never randomly spawned: agate force fungus The monster species that never randomly spawned: apprentice dark wall The monster species that never randomly spawned: purple growth The monster species that never randomly spawned: Arabella's soft sneaker The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 19) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 16) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 65) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 6) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 10) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 3) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 10) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 16) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 12) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 2) Next attribute increase check would have come at turn 1478 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...