billy2, lawful male human Flame Mage --------- |.......| |.......| |..d@$..+ --------- [Billy2 the Spark] St10 Dx17 Co22 In22 Wi5 Ch14 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC4 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 94% Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40975 Monster spawn increase reached its maximum at turn 128545 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 102612 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: multi-hued force patch (freq bonus 4) The monster species that spawned more often: skeleton naga (freq bonus 3) The monster species that spawned more often: violet bladewitch (freq bonus 8) The monster species that spawned more often: sue mold (freq bonus 2) The monster species that spawned more often: vampire ruler (freq bonus 4) The monster species that spawned more often: silver mushroom (freq bonus 2) The monster species that spawned more often: tsetse fly (freq bonus 2) The monster species that spawned more often: teleporting demon (freq bonus 5) The monster species that spawned more often: super-old purple dragon (freq bonus 4) The monster species that spawned more often: blue dragonfly (freq bonus 2) The monster species that spawned more often: wereghost (freq bonus 10) The monster species that spawned more often: nondescript stalk (freq bonus 3) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 12) The monster species that spawned more often: anthrazite stalk (freq bonus 2) The monster species that spawned more often: abnormal fungus (freq bonus 8) The monster species that spawned more often: high force fungus (freq bonus 6) The monster species that spawned more often: absent growth (freq bonus 14) The monster species that spawned more often: fetish blowdart (freq bonus 6) The monster species that spawned more often: cave ogre (freq bonus 4) The monster species that spawned more often: gray mushroom (freq bonus 5) The monster species that never randomly spawned: Larissa's block-heeled boot The monster species that never randomly spawned: eldritch fungus The monster species that never randomly spawned: Lara The monster species that never randomly spawned: ninja lord The monster species that never randomly spawned: hole growth The monster species that never randomly spawned: nasty mold The monster species that never randomly spawned: diminutive kobold The monster species that never randomly spawned: chief monkey The monster species that never randomly spawned: baby green dragon The monster species that never randomly spawned: Lara The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 19) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 10) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 58) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 19) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 3) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 11) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 4) Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...