billy2, lawful male human Flame Mage -- -- |. .. ..#.# #....# .....$ #...d#| |.....@d| --------- [Billy2 the Spark] St9 Dx9 Co9 In16 Wi9 Ch5 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 82% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33950 Monster spawn increase reached its maximum at turn 90730 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 100656 The monster class that cannot be genocided was zombie The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: mind spore (freq bonus 4) The monster species that spawned more often: black raptor (freq bonus 5) The monster species that spawned more often: electro turret (freq bonus 24) The monster species that spawned more often: hulking automaton (freq bonus 3) The monster species that spawned more often: burrower (freq bonus 4) The monster species that spawned more often: porter block colony (freq bonus 5) The monster species that spawned more often: spectral anaconda (freq bonus 4) The monster species that spawned more often: nine of diamonds (freq bonus 3) The monster species that spawned more often: opal mushroom (freq bonus 5) The monster species that spawned more often: rabid bull (freq bonus 24) The monster species that spawned more often: shrub thorn (freq bonus 3) The monster species that spawned more often: Alex (freq bonus 6) The monster species that spawned more often: terminator chess wild dog (freq bonus 4) The monster species that spawned more often: sue warp patch (freq bonus 6) The monster species that spawned more often: troll juggernaut (freq bonus 10) The monster species that spawned more often: Mister Garbage Houses (freq bonus 6) The monster species that spawned more often: Noviere (freq bonus 6) The monster species that spawned more often: teal naga (freq bonus 3) The monster species that spawned more often: l33t hack0r (freq bonus 4) The monster species that spawned more often: stone mewlip (freq bonus 4) The monster species that never randomly spawned: acid trove The monster species that never randomly spawned: ogre chieftain The monster species that never randomly spawned: hurricon The monster species that never randomly spawned: drakee The monster species that never randomly spawned: mimic hivemind The monster species that never randomly spawned: caborrog The monster species that never randomly spawned: golden heart The monster species that never randomly spawned: suikun The monster species that never randomly spawned: One-Eyed Jack The monster species that never randomly spawned: lowercase minotaur The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 27) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 18) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 23) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 3) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 23) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 89) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 9) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 11) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 13) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 12) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 5) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 5) Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (333) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 19% 300% c - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...