billy2, lawful male human Flame Mage ------- .@d...| |.....| |.....| -.----- [Billy2 the Spark] St13 Dx12 Co11 In11 Wi4 Ch9 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 408 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 63% Wand drop chance was reduced to 95% Potion drop chance was reduced to 76% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23779 Monster spawn increase reached its maximum at turn 57873 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2139885 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: leprechaun (freq bonus 3) The monster species that spawned more often: ego frost giant (freq bonus 8) The monster species that spawned more often: quantum mushroom (freq bonus 5) The monster species that spawned more often: Mordor orc (freq bonus 10) The monster species that spawned more often: large centipede (freq bonus 8) The monster species that spawned more often: inertia rubber (freq bonus 5) The monster species that spawned more often: criminal scumbag (freq bonus 6) The monster species that spawned more often: water archer (freq bonus 28) The monster species that spawned more often: killer tripe ration (freq bonus 10) The monster species that spawned more often: ice regent (freq bonus 16) The monster species that spawned more often: zapdos (freq bonus 6) The monster species that spawned more often: black poison (freq bonus 10) The monster species that spawned more often: ravenous bat (freq bonus 7) The monster species that spawned more often: drowzee (freq bonus 7) The monster species that spawned more often: drow warrior (freq bonus 30) The monster species that spawned more often: gecko mummy (freq bonus 6) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 7) The monster species that spawned more often: multi-hued growth (freq bonus 10) The monster species that spawned more often: green spore (freq bonus 16) The monster species that spawned more often: poison spitter (freq bonus 7) The monster species that spawned more often: red mold (freq bonus 14) The monster species that never randomly spawned: tree mold The monster species that never randomly spawned: petty cockatrice The monster species that never randomly spawned: hemi-doppelganger The monster species that never randomly spawned: ancient The monster species that never randomly spawned: shimmering dragon The monster species that never randomly spawned: moved yakuza The monster species that never randomly spawned: Elven Master Rogue The monster species that never randomly spawned: ice permamimic The monster species that never randomly spawned: weary-looking traveler The monster species that never randomly spawned: Jane's dancing shoe The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 6) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 70) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 31) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 3) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 5) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 11) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 11) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 1) Next attribute increase check would have come at turn 1935 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (631) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...