billy2, lawful male human Flame Mage ----- |...| |d@.| ....| |...| |...| ----- [Billy2 the Spark] St5 Dx11 Co9 In13 Wi7 Ch9 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 22 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 45% Wand drop chance was reduced to 81% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39480 Monster spawn increase reached its maximum at turn 58883 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 208559 The monster class that cannot be genocided was turret The monster class that was spawned more often: ant or other insect (freq bonus 5) The monster species that spawned more often: hidden trove (freq bonus 14) The monster species that spawned more often: bit (freq bonus 6) The monster species that spawned more often: tatarigami (freq bonus 12) The monster species that spawned more often: gug giant (freq bonus 7) The monster species that spawned more often: kestrel (freq bonus 12) The monster species that spawned more often: deadly eye (freq bonus 7) The monster species that spawned more often: white naga (freq bonus 12) The monster species that spawned more often: sulfur fungus (freq bonus 14) The monster species that spawned more often: mega cockroach (freq bonus 28) The monster species that spawned more often: upgraded secret car (freq bonus 8) The monster species that spawned more often: freemason provincial grand master (freq bonus 14) The monster species that spawned more often: sand rat (freq bonus 6) The monster species that spawned more often: eastern mystic cat (freq bonus 8) The monster species that spawned more often: Chaska's leather pump (freq bonus 7) The monster species that spawned more often: blood-colored jelly (freq bonus 7) The monster species that spawned more often: alien warrior (freq bonus 22) The monster species that spawned more often: shotgun horror (freq bonus 8) The monster species that spawned more often: nondescript warp fungus (freq bonus 9) The monster species that spawned more often: really dangerous growth (freq bonus 6) The monster species that spawned more often: anuban jackal (freq bonus 24) The monster species that never randomly spawned: gore mushroom The monster species that never randomly spawned: mind force patch The monster species that never randomly spawned: Emma The monster species that never randomly spawned: coins of precious gold The monster species that never randomly spawned: water hulk The monster species that never randomly spawned: brassfish The monster species that never randomly spawned: peacock The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: tear mold The monster species that never randomly spawned: red river hog The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 16) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 6) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 310) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 25) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 6) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 104) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 6) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 15) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 84) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 8) Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (71) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 70% 300% c - detect monsters 4 divine 71% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...