billy2, lawful male human Flame Mage ----------- ..o.......| |..d......+ ...@......| -+--------- [Billy2 the Spark] St10 Dx9 Co17 In22 Wi7 Ch10 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 65% Ring drop chance was reduced to 83% Wand drop chance was reduced to 80% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50832 Monster spawn increase reached its maximum at turn 72329 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 129556 The monster class that cannot be genocided was snake The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: Eddie (freq bonus 4) The monster species that spawned more often: Crone Lily (freq bonus 3) The monster species that spawned more often: Policeman Kommissioner (freq bonus 2) The monster species that spawned more often: flayer shaman (freq bonus 4) The monster species that spawned more often: electro archer (freq bonus 6) The monster species that spawned more often: radiant mold (freq bonus 3) The monster species that spawned more often: forest maggot (freq bonus 4) The monster species that spawned more often: vampire dazzler (freq bonus 4) The monster species that spawned more often: irresistible colony (freq bonus 8) The monster species that spawned more often: baby tatzelworm (freq bonus 8) The monster species that spawned more often: spike warp fungus (freq bonus 6) The monster species that spawned more often: rambling gambler (freq bonus 6) The monster species that spawned more often: mana force patch (freq bonus 7) The monster species that spawned more often: colorless stalk (freq bonus 4) The monster species that spawned more often: night marauder (freq bonus 2) The monster species that spawned more often: green orc (freq bonus 4) The monster species that spawned more often: porter swarm xan (freq bonus 6) The monster species that spawned more often: Yasaman (freq bonus 3) The monster species that spawned more often: nether lich (freq bonus 16) The monster species that spawned more often: rot walker (freq bonus 3) The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: devious Archon The monster species that never randomly spawned: steam-powered pistol sentry The monster species that never randomly spawned: Marike The monster species that never randomly spawned: tentacool The monster species that never randomly spawned: evil patch idea implementator The monster species that never randomly spawned: healthy cave spider The monster species that never randomly spawned: psychic spore The monster species that never randomly spawned: jobless warden The monster species that never randomly spawned: dark jelly The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 34) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 4) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 3) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 2) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 40) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 2) Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...