billy2, lawful male human Flame Mage --- ------ ... #....| |......{.| |.......@| |.......d| |........| |.....#..| |.... ..| ----- ---- [Billy2 the Spark] St8 Dx21 Co15 In25 Wi9 Ch9 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 94% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21574 Monster spawn increase reached its maximum at turn 96267 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 339295 The monster class that cannot be genocided was elemental The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: ice frog (freq bonus 12) The monster species that spawned more often: bannik (freq bonus 14) The monster species that spawned more often: pink mushroom patch (freq bonus 11) The monster species that spawned more often: healing force fungus (freq bonus 9) The monster species that spawned more often: heavy troopa (freq bonus 11) The monster species that spawned more often: adult water dragon (freq bonus 9) The monster species that spawned more often: gnomish wizard (freq bonus 7) The monster species that spawned more often: red fungus (freq bonus 6) The monster species that spawned more often: Gas Kop (freq bonus 6) The monster species that spawned more often: spiderling (freq bonus 7) The monster species that spawned more often: attractive trove (freq bonus 6) The monster species that spawned more often: magno flier (freq bonus 8) The monster species that spawned more often: waived potato (freq bonus 5) The monster species that spawned more often: multi-hued dragon worm (freq bonus 7) The monster species that spawned more often: omega knight (freq bonus 10) The monster species that spawned more often: shard growth (freq bonus 12) The monster species that spawned more often: adult wyvern (freq bonus 8) The monster species that spawned more often: Detective Sergeant (freq bonus 11) The monster species that spawned more often: chasm viper (freq bonus 8) The monster species that spawned more often: normal hobbit (freq bonus 42) The monster species that never randomly spawned: jumping kraken The monster species that never randomly spawned: gnome emperor The monster species that never randomly spawned: Marike The monster species that never randomly spawned: map mimic The monster species that never randomly spawned: Runner The monster species that never randomly spawned: dwarf The monster species that never randomly spawned: gangster The monster species that never randomly spawned: antimatter vortex The monster species that never randomly spawned: lethe stalk The monster species that never randomly spawned: grey naga hatchling The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 14) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 537) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 82) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 39) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 20) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 13) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 11) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 5) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 2) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 10) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 38) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 2) Next attribute increase check would have come at turn 372 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (103) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...