billy2, lawful male human Flame Mage | .| | ---.| |..d@.| |...... ------- [Billy2 the Spark] St7 Dx16 Co10 In15 Wi6 Ch5 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 229 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 85% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 90% Ring drop chance was reduced to 91% Potion drop chance was reduced to 95% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12206 Monster spawn increase reached its maximum at turn 84746 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 132770 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 9) The monster species that spawned more often: great orc (freq bonus 16) The monster species that spawned more often: toxic mold (freq bonus 14) The monster species that spawned more often: ghoul (freq bonus 8) The monster species that spawned more often: centaur leader (freq bonus 4) The monster species that spawned more often: Baffomet (freq bonus 3) The monster species that spawned more often: mugger (freq bonus 4) The monster species that spawned more often: water giant (freq bonus 5) The monster species that spawned more often: sadistic girl (freq bonus 4) The monster species that spawned more often: very strong turret (freq bonus 8) The monster species that spawned more often: critically injured thief (freq bonus 6) The monster species that spawned more often: flying moyatto ball (freq bonus 5) The monster species that spawned more often: domina (freq bonus 5) The monster species that spawned more often: white blob (freq bonus 10) The monster species that spawned more often: electro lich (freq bonus 6) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 6) The monster species that spawned more often: fighter (freq bonus 4) The monster species that spawned more often: beige force patch (freq bonus 3) The monster species that spawned more often: iron man (freq bonus 6) The monster species that spawned more often: psycho vortex (freq bonus 6) The monster species that never randomly spawned: purple growth The monster species that never randomly spawned: great wyrm of corruption The monster species that never randomly spawned: green slime The monster species that never randomly spawned: sound turret The monster species that never randomly spawned: Denise The monster species that never randomly spawned: volt fungus The monster species that never randomly spawned: hole spore The monster species that never randomly spawned: forest clan The monster species that never randomly spawned: werecow The monster species that never randomly spawned: retriever The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 15) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 17) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 3) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 95) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 7) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 8) Next attribute increase check would have come at turn 846 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (520) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 37% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...