billy2, lawful male human Flame Mage -------- |......| +......| |......| .@.....| |.d....| |......| --+----- [Billy2 the Spark] St8 Dx9 Co10 In10 Wi5 Ch7 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 279 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30410 Monster spawn increase reached its maximum at turn 46429 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 853957 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: overworked police officer (freq bonus 18) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 2) The monster species that spawned more often: orange light (freq bonus 4) The monster species that spawned more often: stoa (freq bonus 8) The monster species that spawned more often: yora chick (freq bonus 6) The monster species that spawned more often: condemned one (freq bonus 40) The monster species that spawned more often: thorn mushroom (freq bonus 12) The monster species that spawned more often: human (freq bonus 6) The monster species that spawned more often: Autogorgon (freq bonus 16) The monster species that spawned more often: Officer Sergeant (freq bonus 4) The monster species that spawned more often: reddish stalk (freq bonus 4) The monster species that spawned more often: corpse hound (freq bonus 2) The monster species that spawned more often: secretary (freq bonus 4) The monster species that spawned more often: sea spirit (freq bonus 4) The monster species that spawned more often: werebear (freq bonus 3) The monster species that spawned more often: noxious warp patch (freq bonus 10) The monster species that spawned more often: undead swarm permamimic (freq bonus 6) The monster species that spawned more often: annoying leprechaun (freq bonus 8) The monster species that spawned more often: abyss smasher (freq bonus 8) The monster species that spawned more often: visor sewer rat (freq bonus 4) The monster species that never randomly spawned: translucent patch The monster species that never randomly spawned: lesser daemon The monster species that never randomly spawned: Big Mammon The monster species that never randomly spawned: grey centipede The monster species that never randomly spawned: mini triad The monster species that never randomly spawned: water spore The monster species that never randomly spawned: Singular Grigori The monster species that never randomly spawned: giant long-eared bat The monster species that never randomly spawned: mangy-looking leper The monster species that never randomly spawned: sukkiri flower The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 8) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 10) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 2) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 13) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 9) Next attribute increase check would have come at turn 259 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (939) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...