billy2, lawful male human Flame Mage ----- |... |..{| |...| |...| |.d.+ |..@| ----- [Billy2 the Spark] St5 Dx10 Co14 In23 Wi6 Ch7 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 6 Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35046 Monster spawn increase reached its maximum at turn 62888 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 60396 The monster class that cannot be genocided was worm The monster class that was spawned more often: piece of food (freq bonus 3) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: hobbit veteran (freq bonus 10) The monster species that spawned more often: maintenance automaton (freq bonus 5) The monster species that spawned more often: algroth (freq bonus 6) The monster species that spawned more often: Miyamoto Musashi (freq bonus 8) The monster species that spawned more often: tree colony (freq bonus 8) The monster species that spawned more often: karmic fungus (freq bonus 4) The monster species that spawned more often: Corina (freq bonus 5) The monster species that spawned more often: deep sea thieving fish (freq bonus 8) The monster species that spawned more often: topaz force patch (freq bonus 4) The monster species that spawned more often: large jackal (freq bonus 9) The monster species that spawned more often: demon steed (freq bonus 10) The monster species that spawned more often: stone statue (freq bonus 4) The monster species that spawned more often: eroticity queen (freq bonus 6) The monster species that spawned more often: haughty bitch (freq bonus 16) The monster species that spawned more often: inertia rubber (freq bonus 8) The monster species that spawned more often: ghost wolf (freq bonus 7) The monster species that spawned more often: fucking Olog-hai (freq bonus 10) The monster species that spawned more often: Inu Yasha (freq bonus 7) The monster species that spawned more often: mirkwood orc (freq bonus 10) The monster species that spawned more often: wailing beast (freq bonus 20) The monster species that never randomly spawned: real chromatic hound The monster species that never randomly spawned: strangler The monster species that never randomly spawned: animated ice cubes The monster species that never randomly spawned: Daoloth, the Render of the Veils The monster species that never randomly spawned: Rezo, the Red Priest The monster species that never randomly spawned: beaming ufo part The monster species that never randomly spawned: rain-guessing dragon The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: irritating woman The monster species that never randomly spawned: bloodshot icky thing The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 4) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 20) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 4) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 2) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 7) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 9) Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...