billy2, lawful male human Flame Mage ----- |.d:| |..@+ |...| ----- [Billy2 the Spark] St6 Dx13 Co11 In16 Wi8 Ch3 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 107 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 168 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 92% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28660 Monster spawn increase reached its maximum at turn 62107 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 78678 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: Super Old Fritz (freq bonus 10) The monster species that spawned more often: gnome thief (freq bonus 4) The monster species that spawned more often: baby psychic dragon (freq bonus 12) The monster species that spawned more often: giant red swarm ant (freq bonus 20) The monster species that spawned more often: komodo dragon (freq bonus 9) The monster species that spawned more often: night naga hatchling (freq bonus 10) The monster species that spawned more often: tsetse fly (freq bonus 6) The monster species that spawned more often: Lisa's block-heeled combat boot (freq bonus 2) The monster species that spawned more often: Vera (freq bonus 12) The monster species that spawned more often: navi (freq bonus 24) The monster species that spawned more often: cloud stalker (freq bonus 4) The monster species that spawned more often: defense curse beetle (freq bonus 2) The monster species that spawned more often: cat mummy (freq bonus 4) The monster species that spawned more often: uber sorcerer (freq bonus 9) The monster species that spawned more often: uruk berserker (freq bonus 2) The monster species that spawned more often: dust vortex (freq bonus 16) The monster species that spawned more often: six of clubs (freq bonus 3) The monster species that spawned more often: green warp patch (freq bonus 7) The monster species that spawned more often: control nurse (freq bonus 2) The monster species that spawned more often: underground bird (freq bonus 8) The monster species that never randomly spawned: armored larva The monster species that never randomly spawned: conjured predator The monster species that never randomly spawned: gore force fungus The monster species that never randomly spawned: pile of elysium coins The monster species that never randomly spawned: purple worm The monster species that never randomly spawned: light green sentai The monster species that never randomly spawned: Robat The monster species that never randomly spawned: sludge fungus The monster species that never randomly spawned: petty dour rat The monster species that never randomly spawned: giant bright blue jellyfish The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 8) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 40) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 78) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 5) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 16) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 10) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 622) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 8) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 5) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 18) Next attribute increase check would have come at turn 407 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 19% 300% c - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...