billy2, lawful male human Flame Mage --.-- |..d| |..@| |.$.| |b..| |...| |... ----- [Billy2 the Spark] St10 Dx19 Co12 In25 Wi10 Ch14 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 31% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37560 Monster spawn increase reached its maximum at turn 65855 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1025088 The monster class that cannot be genocided was piercer The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: novel warp fungus (freq bonus 7) The monster species that spawned more often: assailant (freq bonus 4) The monster species that spawned more often: razor beast (freq bonus 6) The monster species that spawned more often: apprentice shaman (freq bonus 4) The monster species that spawned more often: pixie (freq bonus 22) The monster species that spawned more often: voraciousness (freq bonus 44) The monster species that spawned more often: harrowbark wandle (freq bonus 3) The monster species that spawned more often: cold hound (freq bonus 6) The monster species that spawned more often: multitentacled eel (freq bonus 8) The monster species that spawned more often: secluded force patch (freq bonus 16) The monster species that spawned more often: merman (freq bonus 3) The monster species that spawned more often: giant silver bat (freq bonus 10) The monster species that spawned more often: bad guard (freq bonus 5) The monster species that spawned more often: giant long-eared bat (freq bonus 6) The monster species that spawned more often: teal mold (freq bonus 12) The monster species that spawned more often: shadow wyrm (freq bonus 3) The monster species that spawned more often: barbarian (freq bonus 4) The monster species that spawned more often: translucent mold (freq bonus 5) The monster species that spawned more often: reaper spore (freq bonus 10) The monster species that spawned more often: ooze spirit (freq bonus 5) The monster species that never randomly spawned: spore force fungus The monster species that never randomly spawned: cycle of life The monster species that never randomly spawned: eraser swarmer The monster species that never randomly spawned: giant copper ant The monster species that never randomly spawned: concorde 6 The monster species that never randomly spawned: alhoon The monster species that never randomly spawned: paralyzing sphere The monster species that never randomly spawned: lower ent The monster species that never randomly spawned: low rub monster The monster species that never randomly spawned: Chaos The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 5) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 20) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 19) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 37) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 20) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 27) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 30) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 2) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 2) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 8) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 80) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 22) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 16) Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (537) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...