billy2, lawful male human Flame Mage ------+-- |.....$.| |.......| |.@d..¯.| --------- [Billy2 the Spark] St7 Dx17 Co8 In25 Wi9 Ch8 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Ring drop chance was reduced to 24% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104170 Monster spawn increase reached its maximum at turn 137768 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1823706 The monster class that cannot be genocided was snake The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: cannon golem (freq bonus 10) The monster species that spawned more often: alothere (freq bonus 6) The monster species that spawned more often: trap colony (freq bonus 6) The monster species that spawned more often: quiver slot (freq bonus 2) The monster species that spawned more often: knapsack kangaroo (freq bonus 4) The monster species that spawned more often: gray fungus (freq bonus 2) The monster species that spawned more often: normal turret (freq bonus 12) The monster species that spawned more often: duah sephirah (freq bonus 6) The monster species that spawned more often: hounddog (freq bonus 3) The monster species that spawned more often: fishtaur (freq bonus 4) The monster species that spawned more often: giga wraith (freq bonus 2) The monster species that spawned more often: spike giant (freq bonus 6) The monster species that spawned more often: gnomish wizard (freq bonus 3) The monster species that spawned more often: battle scarred ronin (freq bonus 3) The monster species that spawned more often: trip leprechaun (freq bonus 3) The monster species that spawned more often: warrior changed (freq bonus 3) The monster species that spawned more often: dark potato (freq bonus 4) The monster species that spawned more often: punisher (freq bonus 12) The monster species that spawned more often: camo fish (freq bonus 20) The monster species that spawned more often: yellow ogre (freq bonus 10) The monster species that never randomly spawned: grating chicken The monster species that never randomly spawned: widow of death The monster species that never randomly spawned: spellbook trove The monster species that never randomly spawned: Nataliya's wedge sandal The monster species that never randomly spawned: pesky brain eater The monster species that never randomly spawned: death mewlip The monster species that never randomly spawned: redguard girl The monster species that never randomly spawned: world champion The monster species that never randomly spawned: Nakago, Shogun of Kotou The monster species that never randomly spawned: triton The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 43) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 21) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 4) Next attribute increase check would have come at turn 1128 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (610) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...