billy2, lawful male human Flame Mage ------ ---- |..&@...... |...d.....| ..........| |.........- ----------- [Billy2 the Spark] St4 Dx8 Co12 In20 Wi4 Ch7 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. What do you want to drink? [d or ?*] In a cloud of smoke, a djinni emerges! The djinni speaks. "Thank you for freeing me!" # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29165 Monster spawn increase reached its maximum at turn 114155 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1016940 The monster class that cannot be genocided was snake Today, this monster class was always generated invisible: wall monster The monster class that was spawned more often: ghost (freq bonus 3) The monster species that spawned more often: hammerhead (freq bonus 4) The monster species that spawned more often: valley giant (freq bonus 4) The monster species that spawned more often: player unicorn (freq bonus 8) The monster species that spawned more often: sensei spore lichen (freq bonus 5) The monster species that spawned more often: meso (freq bonus 10) The monster species that spawned more often: legion devil rayman (freq bonus 5) The monster species that spawned more often: theme sheep (freq bonus 8) The monster species that spawned more often: heavy weapon dude (freq bonus 5) The monster species that spawned more often: topaz force fungus (freq bonus 40) The monster species that spawned more often: fire archer (freq bonus 14) The monster species that spawned more often: kung-fu girl (freq bonus 10) The monster species that spawned more often: black monster (freq bonus 9) The monster species that spawned more often: green fungus (freq bonus 8) The monster species that spawned more often: elusive lich (freq bonus 7) The monster species that spawned more often: Happosai (freq bonus 7) The monster species that spawned more often: orange mewlip (freq bonus 7) The monster species that spawned more often: ether cloud (freq bonus 6) The monster species that spawned more often: lizard king (freq bonus 5) The monster species that spawned more often: sludge mushroom (freq bonus 14) The monster species that spawned more often: charizard (freq bonus 5) The monster species that never randomly spawned: Greater Solar The monster species that never randomly spawned: foul mimic The monster species that never randomly spawned: novel warp patch The monster species that never randomly spawned: blank force patch The monster species that never randomly spawned: banshee The monster species that never randomly spawned: bone archer The monster species that never randomly spawned: horse The monster species that never randomly spawned: forbidden arts centaur The monster species that never randomly spawned: Yog-Sothoth, the All-in-One The monster species that never randomly spawned: Ariel, Queen of Air The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 16) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 4) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 11) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 90) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 17) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 84) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 3) Next attribute increase check would have come at turn 712 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (359) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...