billy2, lawful male human Flame Mage --.-- --....-- |....... |......| |....... |d.....| |@..$..| --....-- ----- [Billy2 the Spark] St9 Dx7 Co16 In14 Wi7 Ch7 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. What do you want to drink? [d or ?*] Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 70% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28715 Monster spawn increase reached its maximum at turn 78225 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 783090 The monster class that cannot be genocided was blob The monster class that was spawned more often: nymph (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: rose sentai (freq bonus 8) The monster species that spawned more often: rusting hulk (freq bonus 4) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 12) The monster species that spawned more often: baby ruby dragon (freq bonus 8) The monster species that spawned more often: aquatic elven shaman (freq bonus 6) The monster species that spawned more often: orange colony (freq bonus 30) The monster species that spawned more often: half-orc (freq bonus 14) The monster species that spawned more often: striped spider (freq bonus 12) The monster species that spawned more often: karmic patch (freq bonus 4) The monster species that spawned more often: heat vortex (freq bonus 4) The monster species that spawned more often: suxxor permamimic (freq bonus 8) The monster species that spawned more often: charcoal (freq bonus 5) The monster species that spawned more often: buckyball (freq bonus 7) The monster species that spawned more often: lucky trove (freq bonus 12) The monster species that spawned more often: toxic colony (freq bonus 8) The monster species that spawned more often: giant lightning bat (freq bonus 4) The monster species that spawned more often: maid (freq bonus 5) The monster species that spawned more often: white dragon worm (freq bonus 3) The monster species that spawned more often: white force fungus (freq bonus 3) The monster species that spawned more often: deep troll (freq bonus 4) The monster species that never randomly spawned: agent of the black market The monster species that never randomly spawned: baron of hell The monster species that never randomly spawned: shardstorm The monster species that never randomly spawned: obour The monster species that never randomly spawned: wooden mushroom The monster species that never randomly spawned: sue warp patch The monster species that never randomly spawned: bloodletter of Khorne The monster species that never randomly spawned: battle scarred ronin The monster species that never randomly spawned: Sina The monster species that never randomly spawned: koffing The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 13) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 34) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 12) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 20) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 19) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 75) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 10) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 17) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 9) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 10) Next attribute increase check would have come at turn 1359 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 52% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...