billy2, lawful male human Flame Mage -------------- |......$..c... ---............| ...............| |............- |.d@.........| -------------- [Billy2 the Spark] St9 Dx11 Co13 In12 Wi6 Ch5 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Wand drop chance was reduced to 23% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21857 Monster spawn increase reached its maximum at turn 46634 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 336150 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: petty grunthack horror (freq bonus 4) The monster species that spawned more often: zombified sentai (freq bonus 6) The monster species that spawned more often: Anji Mito (freq bonus 5) The monster species that spawned more often: bewitched maia (freq bonus 6) The monster species that spawned more often: hammer swinger (freq bonus 10) The monster species that spawned more often: thorned strider (freq bonus 2) The monster species that spawned more often: pit cobra (freq bonus 5) The monster species that spawned more often: rock dweller (freq bonus 12) The monster species that spawned more often: big black unicorn (freq bonus 8) The monster species that spawned more often: kagero servant (freq bonus 4) The monster species that spawned more often: silver fly (freq bonus 12) The monster species that spawned more often: time turret (freq bonus 6) The monster species that spawned more often: Kop Kchief (freq bonus 8) The monster species that spawned more often: gazer quasit (freq bonus 7) The monster species that spawned more often: Jana's soft sneaker (freq bonus 2) The monster species that spawned more often: controller (freq bonus 6) The monster species that spawned more often: cursed growth (freq bonus 6) The monster species that spawned more often: best teacher ever (freq bonus 4) The monster species that spawned more often: High Elvenking (freq bonus 24) The monster species that spawned more often: chaos polymorpher (freq bonus 4) The monster species that never randomly spawned: crystal vortex The monster species that never randomly spawned: cursed force fungus The monster species that never randomly spawned: kobold mummy The monster species that never randomly spawned: richest man of the world The monster species that never randomly spawned: geology scorpion The monster species that never randomly spawned: club racquet The monster species that never randomly spawned: shoggoth blob The monster species that never randomly spawned: inertia turret The monster species that never randomly spawned: snail The monster species that never randomly spawned: slime mold The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 8) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 3) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 87) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 7) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 29) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 3) Next attribute increase check would have come at turn 588 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 85% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...