billy2, lawful male human Flame Mage --------- |¯.@d...| ......$.| -------+- [Billy2 the Spark] St12 Dx15 Co15 In22 Wi8 Ch7 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 75% chance Wand drop chance was reduced to 71% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 90% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21257 Monster spawn increase reached its maximum at turn 61321 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 249993 The monster class that cannot be genocided was rodent The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: faberge sphere (freq bonus 6) The monster species that spawned more often: gravity force patch (freq bonus 6) The monster species that spawned more often: master couatl (freq bonus 6) The monster species that spawned more often: gnome battlemaster (freq bonus 2) The monster species that spawned more often: porter tengu (freq bonus 6) The monster species that spawned more often: phaser mushroom (freq bonus 14) The monster species that spawned more often: melee bug (freq bonus 6) The monster species that spawned more often: poisonous archer (freq bonus 4) The monster species that spawned more often: shadow ogre (freq bonus 20) The monster species that spawned more often: tyrannosaur (freq bonus 4) The monster species that spawned more often: green orc (freq bonus 3) The monster species that spawned more often: hydra centaur (freq bonus 8) The monster species that spawned more often: cha-tora (freq bonus 8) The monster species that spawned more often: geodude (freq bonus 6) The monster species that spawned more often: rainbow mold (freq bonus 7) The monster species that spawned more often: multi-hued growth (freq bonus 5) The monster species that spawned more often: Pustulence (freq bonus 3) The monster species that spawned more often: totally bad force fungus (freq bonus 8) The monster species that spawned more often: serrated archer (freq bonus 5) The monster species that spawned more often: Rough Teresa's sneaker (freq bonus 2) The monster species that never randomly spawned: dungeon crawler The monster species that never randomly spawned: Azathoth, the Daemon Sultan The monster species that never randomly spawned: steel zombie The monster species that never randomly spawned: Jens The monster species that never randomly spawned: tattered lurker The monster species that never randomly spawned: slime force fungus The monster species that never randomly spawned: magenta draconian The monster species that never randomly spawned: ethereal dragon The monster species that never randomly spawned: weregridbug The monster species that never randomly spawned: giant copper ant The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 77) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 21) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 2) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 3) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 9) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 4) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 7) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 14) Next attribute increase check would have come at turn 1114 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...