billy2, lawful male human Flame Mage --.-.- ---- d.........| |@.......`| ----------- [Billy2 the Spark] St7 Dx9 Co13 In16 Wi6 Ch11 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Ring identification only worked 4 times out of 23 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21515 Monster spawn increase reached its maximum at turn 63595 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 565687 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: stygian harlot (freq bonus 3) The monster species that spawned more often: Deep Thought (freq bonus 12) The monster species that spawned more often: gladiator (freq bonus 7) The monster species that spawned more often: killer beetle (freq bonus 6) The monster species that spawned more often: snake woman (freq bonus 11) The monster species that spawned more often: grotesque ogre shaman (freq bonus 3) The monster species that spawned more often: blue lizard (freq bonus 10) The monster species that spawned more often: gastly (freq bonus 8) The monster species that spawned more often: siena warp fungus (freq bonus 6) The monster species that spawned more often: Merry Luis (freq bonus 8) The monster species that spawned more often: giant albatross (freq bonus 7) The monster species that spawned more often: gatsu (freq bonus 5) The monster species that spawned more often: metal slime (freq bonus 6) The monster species that spawned more often: sand maggot (freq bonus 3) The monster species that spawned more often: warty stalk (freq bonus 8) The monster species that spawned more often: venom lord (freq bonus 16) The monster species that spawned more often: phororachus (freq bonus 6) The monster species that spawned more often: ramapithecus (freq bonus 3) The monster species that spawned more often: rust spitter (freq bonus 8) The monster species that spawned more often: Ann Kathrin's girl shoe (freq bonus 10) The monster species that never randomly spawned: leveldrain turret The monster species that never randomly spawned: vamp permamimic The monster species that never randomly spawned: banana peel golem The monster species that never randomly spawned: xorn king The monster species that never randomly spawned: tentacled horror The monster species that never randomly spawned: Laura The monster species that never randomly spawned: garo The monster species that never randomly spawned: ooze spirit The monster species that never randomly spawned: disgusting warp fungus The monster species that never randomly spawned: bad mold The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 10) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 3) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 14) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 7) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 4) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 3) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 41) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 5) Next attribute increase check would have come at turn 495 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 19% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...