billy2, lawful male human Flame Mage -----.- +.....| |.*...| ......| |.%%..| |..d..| |.@...| ------- [Billy2 the Spark] St8 Dx16 Co14 In13 Wi7 Ch4 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Ring drop chance was reduced to 48% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 78% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17624 Monster spawn increase reached its maximum at turn 90254 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 584640 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: multi-hued vortex (freq bonus 10) The monster species that spawned more often: ultimate mimic (freq bonus 12) The monster species that spawned more often: creeping spore (freq bonus 8) The monster species that spawned more often: pink ooze (freq bonus 4) The monster species that spawned more often: mana colony (freq bonus 3) The monster species that spawned more often: hardload turret (freq bonus 5) The monster species that spawned more often: huge ogre thief (freq bonus 14) The monster species that spawned more often: azure mushroom (freq bonus 3) The monster species that spawned more often: onix (freq bonus 16) The monster species that spawned more often: kobold polluter (freq bonus 10) The monster species that spawned more often: uncertain vortex (freq bonus 5) The monster species that spawned more often: embracing octopus (freq bonus 5) The monster species that spawned more often: undead otaku (freq bonus 6) The monster species that spawned more often: fake mushroom (freq bonus 6) The monster species that spawned more often: ringseeker (freq bonus 5) The monster species that spawned more often: green animation dragon (freq bonus 4) The monster species that spawned more often: purple wraith (freq bonus 12) The monster species that spawned more often: hishi mochi (freq bonus 3) The monster species that spawned more often: sloppy mold (freq bonus 20) The monster species that spawned more often: ant captain (freq bonus 8) The monster species that never randomly spawned: furry jaguar The monster species that never randomly spawned: titanium golem The monster species that never randomly spawned: centaur shaman The monster species that never randomly spawned: large death dog The monster species that never randomly spawned: greater ice spawn The monster species that never randomly spawned: summoning spirit The monster species that never randomly spawned: lilac stalk The monster species that never randomly spawned: stygian watcher The monster species that never randomly spawned: Soft Sarah The monster species that never randomly spawned: gnomelin The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 7) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 25) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 65) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 15) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 5) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 5) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 8) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 18) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 63) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 1) Next attribute increase check would have come at turn 1000 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 70% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...