billy2, lawful male human Flame Mage ---- .$. | |..` .| |.@d..| ......| -.----- [Billy2 the Spark] St6 Dx10 Co20 In15 Wi7 Ch9 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 59% Wand drop chance was reduced to 88% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16102 Monster spawn increase reached its maximum at turn 49494 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 90579 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: petty river moccasin (freq bonus 5) The monster species that spawned more often: glowing force fungus (freq bonus 2) The monster species that spawned more often: neau rubber (freq bonus 16) The monster species that spawned more often: four-footed snake (freq bonus 8) The monster species that spawned more often: blue-red force patch (freq bonus 28) The monster species that spawned more often: dungeon fern sprout (freq bonus 6) The monster species that spawned more often: shock turret (freq bonus 6) The monster species that spawned more often: Petra (freq bonus 6) The monster species that spawned more often: random number generator (freq bonus 3) The monster species that spawned more often: flathead (freq bonus 4) The monster species that spawned more often: bewitched turret (freq bonus 5) The monster species that spawned more often: mage (freq bonus 12) The monster species that spawned more often: bastard ant (freq bonus 12) The monster species that spawned more often: german sniper (freq bonus 4) The monster species that spawned more often: nethack horror (freq bonus 2) The monster species that spawned more often: big dog (freq bonus 3) The monster species that spawned more often: world-ending terror (freq bonus 4) The monster species that spawned more often: migo warrior (freq bonus 3) The monster species that spawned more often: barghest (freq bonus 3) The monster species that spawned more often: Moving Twitch (freq bonus 4) The monster species that never randomly spawned: swamp kobold The monster species that never randomly spawned: drakee The monster species that never randomly spawned: gnome zombie The monster species that never randomly spawned: warty colony The monster species that never randomly spawned: bandersnatch The monster species that never randomly spawned: blink mold The monster species that never randomly spawned: indigo warp patch The monster species that never randomly spawned: pale warp patch The monster species that never randomly spawned: black piercer The monster species that never randomly spawned: tormented potato The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 77) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 9) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 15) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 11) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 5) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 5) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 38) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 1) Next attribute increase check would have come at turn 3091 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 37% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...