billy2, lawful male human Flame Mage --- $@# -.d. .`.# ...#. --#.#-- .¯ -- [Billy2 the Spark] St8 Dx8 Co11 In16 Wi4 Ch7 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 97% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21263 Monster spawn increase reached its maximum at turn 35030 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 989004 The monster class that cannot be genocided was naga The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: moldy patch (freq bonus 6) The monster species that spawned more often: red warp patch (freq bonus 5) The monster species that spawned more often: gem trove (freq bonus 8) The monster species that spawned more often: vacuum spore (freq bonus 4) The monster species that spawned more often: cloud giant (freq bonus 3) The monster species that spawned more often: winged-demon (freq bonus 8) The monster species that spawned more often: 4chan warhorse (freq bonus 6) The monster species that spawned more often: karmic jelly (freq bonus 5) The monster species that spawned more often: russian ant (freq bonus 5) The monster species that spawned more often: epidote growth (freq bonus 5) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 5) The monster species that spawned more often: greater demonic dimensional portal (freq bonus 3) The monster species that spawned more often: ichthyosaur (freq bonus 4) The monster species that spawned more often: Idiot Brain (freq bonus 3) The monster species that spawned more often: small snake (freq bonus 4) The monster species that spawned more often: water spore (freq bonus 44) The monster species that spawned more often: red draconian (freq bonus 8) The monster species that spawned more often: master couatl (freq bonus 6) The monster species that spawned more often: yochlol (freq bonus 6) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 5) The monster species that never randomly spawned: psychic stalk The monster species that never randomly spawned: hidden engulfitrice The monster species that never randomly spawned: claw viper The monster species that never randomly spawned: adult golden dragon The monster species that never randomly spawned: Eternal Evil The monster species that never randomly spawned: dragon turtle The monster species that never randomly spawned: pack lynx The monster species that never randomly spawned: Dr. Ramov The monster species that never randomly spawned: black wasp The monster species that never randomly spawned: unlight turret The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 18) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 75) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 2) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 24) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 5) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 1) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 19% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...