billy2, lawful male human Flame Mage ------.- ......@| |....d.| |..l.$.| -------- [Billy2 the Spark] St7 Dx11 Co7 In16 Wi7 Ch6 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 67% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45467 Monster spawn increase reached its maximum at turn 55694 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 422670 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: vampire (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 6) The monster species that spawned more often: greater claw bug (freq bonus 12) The monster species that spawned more often: furious mushroom (freq bonus 8) The monster species that spawned more often: toxic mold (freq bonus 8) The monster species that spawned more often: water force fungus (freq bonus 5) The monster species that spawned more often: sheep skinned wolf (freq bonus 9) The monster species that spawned more often: karmic mushroom (freq bonus 36) The monster species that spawned more often: abyss penetrator (freq bonus 3) The monster species that spawned more often: ultramarine mushroom (freq bonus 10) The monster species that spawned more often: kurast boo (freq bonus 20) The monster species that spawned more often: silver weasel (freq bonus 4) The monster species that spawned more often: cadaver (freq bonus 14) The monster species that spawned more often: blue-red mold (freq bonus 16) The monster species that spawned more often: novice nurse (freq bonus 3) The monster species that spawned more often: player mimic (freq bonus 12) The monster species that spawned more often: mean elven bastard (freq bonus 3) The monster species that spawned more often: leadwolf (freq bonus 4) The monster species that spawned more often: vogon lord (freq bonus 8) The monster species that spawned more often: lair toughguy (freq bonus 22) The monster species that spawned more often: lesser intrinsic eating permamimic (freq bonus 3) The monster species that spawned more often: scroll mimic (freq bonus 8) The monster species that never randomly spawned: giant food trove The monster species that never randomly spawned: eloi The monster species that never randomly spawned: destroyer The monster species that never randomly spawned: Rita's sweet stiletto The monster species that never randomly spawned: novel spore The monster species that never randomly spawned: Siegfried The monster species that never randomly spawned: baby shimmering dragon The monster species that never randomly spawned: serpent magus The monster species that never randomly spawned: shadow wraith The monster species that never randomly spawned: fat roper The monster class that more likely to generate with musable stuff: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 36) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 35) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 56) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 46) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 6) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 8) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 9) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 5) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 2) Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (464) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 19% 300% c - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...