billy2, lawful male human Flame Mage ---------------- |..............| |..............| |...........@d.. ---------------- [Billy2 the Spark] St9 Dx6 Co11 In13 Wi5 Ch4 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 77% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27490 Monster spawn increase reached its maximum at turn 54423 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 5457672 The monster class that cannot be genocided was nymph The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: Nico (freq bonus 12) The monster species that spawned more often: disintegration kobold (freq bonus 4) The monster species that spawned more often: ooze spirit (freq bonus 2) The monster species that spawned more often: evil warrior (freq bonus 8) The monster species that spawned more often: mind spore (freq bonus 4) The monster species that spawned more often: watcher geist (freq bonus 3) The monster species that spawned more often: undead rocker (freq bonus 6) The monster species that spawned more often: nasty lich (freq bonus 2) The monster species that spawned more often: fire lancer (freq bonus 2) The monster species that spawned more often: grimer (freq bonus 16) The monster species that spawned more often: ice bug (freq bonus 13) The monster species that spawned more often: giant black mouse (freq bonus 20) The monster species that spawned more often: death impacter (freq bonus 9) The monster species that spawned more often: immobile stalk (freq bonus 32) The monster species that spawned more often: silver wolf (freq bonus 10) The monster species that spawned more often: plague rat (freq bonus 6) The monster species that spawned more often: electro trove (freq bonus 4) The monster species that spawned more often: goblin dart-thrower (freq bonus 5) The monster species that spawned more often: ancient pharao (freq bonus 3) The monster species that spawned more often: dream fungus (freq bonus 2) The monster species that never randomly spawned: black colony The monster species that never randomly spawned: Conny The monster species that never randomly spawned: ruby patch The monster species that never randomly spawned: black grip arm The monster species that never randomly spawned: feat master The monster species that never randomly spawned: orc spellsword The monster species that never randomly spawned: panther The monster species that never randomly spawned: teal warp fungus The monster species that never randomly spawned: tiger shark The monster species that never randomly spawned: giant scroll trove The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 42) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 12) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 10) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 3) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 11) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 2) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 9) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 59) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 42) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 10) Next attribute increase check would have come at turn 3864 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (294) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 70% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...