billy2, lawful male angelic Acid Mage ---------- ----------- - |........+ ,####################|.........| . |........|#########,,,,,,,,,,,,),,,,,,,,-.....<...#, |........-,,,,,,,,,,,,,,,,,,############----------- - -.-.-.--#################,,,,,,,,II@ ,,,,,,, ########## #,#,,,, #,### #,# #,# ----|--- |(.^...| |((((%(| |.( |.| |.-((-(| |(.((..| -------- [Billy2 the Sludge Mage] St8 Dx11 Co16 In11 Wi8 Ch9 AciAngMalLaw Dlvl:3 $49 HP-5(97) Pw114(114) AC6 Xp6/337 T1411 Bli Latest messages You try to feel what is lying here on the ground. It hits you! Unknown command '^J'. You miss it. (3x) It hits you! (2x) You miss it. You miss it completely. You miss it by a league. It hits you! You hear a flinging sound. You are hit! You hear a flinging sound. You are hit! You hear a flinging sound. You are hit! (2x) You hear the howling of the CwnAnnwn... Unknown command '^J'. You miss it. (3x) It hits you! (2x) You die... Your inventory Amulets q - an uncursed amulet versus stone x - an uncursed amulet of swimming Weapons a - the blessed +1 quarterstaff named Merman's Speed (weapon in hands) Armor b - an uncursed +0 studded leather armor (being worn) Comestibles c - an uncursed food ration o - 2 blessed apples p - an uncursed porter lichen corpse v - 3 cursed cream pies Scrolls e - a blessed finalized scroll of flood tide j - 5 uncursed scrolls of healing k - 4 uncursed scrolls of mana l - an uncursed scroll of phase door s - an uncursed scroll of taming Spellbooks h - a blessed spellbook of acid sphere (1:1) i - a blessed finalized spellbook of acid stream (0:1) Potions d - an uncursed potion of gain energy Rings g - an uncursed -2 ring of adornment Wands f - an uncursed wand of acid (0:8) r - a ! uncursed wand of striking (0:6) w - a blessed wand of trap disarming (0:0) z - an uncursed wand of haste monster (0:9) Tools u - an uncursed blindfold y - an uncursed tin whistle called tin Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 17 You carried 2 sins You could not have this property at all: detect monsters You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 83% chance Wand drop chance was reduced to 82% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 76% Armor drop chance was reduced to 97% Tool drop chance was reduced to 96% Food drop chance was reduced to 77% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 4) The following skill became untrainable if you tried to train it too early: lightsaber (turn 1704) The following skill became untrainable after a while: high heels (turn 20443) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 13832) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 12368 Monster spawn increase reached its maximum at turn 49544 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1366550 The monster class that cannot be genocided was golem The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: quantum colony (freq bonus 72) The monster species that spawned more often: terrorist prepping (freq bonus 27) The monster species that spawned more often: nasty lich (freq bonus 18) The monster species that spawned more often: high porpse (freq bonus 54) The monster species that spawned more often: rabid dog (freq bonus 48) The monster species that spawned more often: USA soldier (freq bonus 24) The monster species that spawned more often: claw viper (freq bonus 20) The monster species that spawned more often: distally disintegration (freq bonus 48) The monster species that spawned more often: lesser umber hulk (freq bonus 12) The monster species that spawned more often: desert mushroom (freq bonus 24) The monster species that spawned more often: swamp creature (freq bonus 16) The monster species that spawned more often: breton (freq bonus 40) The monster species that spawned more often: bouncer rubber (freq bonus 10) The monster species that spawned more often: fortify dogmatism rocklike (freq bonus 3) The monster species that spawned more often: mimicry rubber (freq bonus 12) The monster species that spawned more often: Daniel (freq bonus 12) The monster species that spawned more often: Baalzeguy (freq bonus 12) The monster species that spawned more often: silver-heeled bitch (freq bonus 28) The monster species that spawned more often: alien flower (freq bonus 5) The monster species that spawned more often: decayed warp fungus (freq bonus 10) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 6) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster species that never randomly spawned: big gem trove The monster species that never randomly spawned: plasma force fungus The monster species that never randomly spawned: Uniform Keelhauler The monster species that never randomly spawned: nexus monster The monster species that never randomly spawned: stumbling terror The monster species that never randomly spawned: special fungus The monster species that never randomly spawned: gengar The monster species that never randomly spawned: Yvonne's soft sneaker The monster species that never randomly spawned: white worm mass The monster species that never randomly spawned: benediction fauve The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 9) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 14) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 9) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 235) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 30) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 56) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 35) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 4) Trap randomization happened for 1 in 182 traps Next attribute increase check would have come at turn 1799 Strength training was 24 Dexterity training was 23 Wisdom training was 9 Constitution training was 23 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You were blinded (10) You had not decided on your sexuality yet You were suffering from very slight contamination. (8) You were being chased by the kops. (1826) You were prevented from having detect monsters (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1049 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 86% b - acid stream 4 matter 0% 286% c - enchant weapon 7 enchant 99% 88% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) dazzle 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) turn undead 6 R Prepared(0) invoke deity 6 R Prepared(0) power surge 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Amulets amulet versus stone (black) amulet of swimming (key of air) Weapons quarterstaff (staff) Scrolls scroll of flood tide (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of healing (NOW YOU SEE IT) scroll of mana (AKARNACHTHAS) scroll of phase door (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of standard id (RAAWWWRRRR) scroll of cure (SUPERCOMPLEX LICHENORC) * scroll of extra healing (NYEHEHE) * scroll of greater mana restoration (HI BILLY MAZE HERE) scroll of elementalism (NOM STYL STUNT IS FLY STYL) scroll of taming (THE MIDDLE FINGER OF ELBERETH) Spellbooks spellbook of acid sphere (failed) spellbook of acid stream (corrupted) spellbook of enchant weapon (fearsome) Potions potion of gain energy (quicksilver) Rings ring of adornment (secretion) Wands wand of acid (fogwood) wand of trap disarming (trigonal) wand of striking (windy) wand of haste monster (beeswax) Tools tin whistle called tin (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 41 times You killed 43 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (29 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (61 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...